Now I feel bad. It was a joke dammit!
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Strategies against Barbarian Attacks
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After years of chasing kings, just to see them disappear, it would be knice to know the logic for this. ANYONE want to take a stab at it. Or for any other barb vanishing.
I know barbs will dissapear on the artic.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Conjecture:
(x) distance from nearest city or civ unit?
(y) number of turns after loosing accompanying military unit?
Seems like if I can keep close enough, and chase him into a nearby dead end, I can get him if I'm quick enough. Don't know exactly what the (x) or (y) is, though...
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I doubt x is important. Form experiences on large worlds after you've uncovered the whole map.
Y is infered in the manual. But I'm wondering if it's a set value or if it's a percentage throw every turn. My experience leads me to believe it's not a set value.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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I'll take a guess that barb leaders hang around longer at lower levels than higher levels -- or at least it seems to to me with the Prince level games that I often play.
But I agree, at the poles, they disappear their next turn without attacking, and at other times, it seems like a percentage chance per turn that they'll wander...and then perhaps beam themselves up. (Except when they discover an empty fort.)Those with lower expectations face fewer disappointments
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