3 no tech tradeing
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BTW, with 12 players we should be on a "Large" size map, not a "Huge" size map. Huge will be a long game, Large will be a normal speed (or slightly short, but not that short) game. Do "low sea levels" to ensure more land. dacole, you should be able to add players just by "opening" more slots, if 12 aren't available at start .
Can I make a suggestion also - "Custom Continents" with "1 per Team" is very similar to islands except it guarantees the teams start together on one larger island, which is nice for MP play. I had forgotten about that option before I read some stuff by Sirian (the guy who created most of these map scripts)... but it's a very good one for MP, well balanced between the Islands advantages and keeping teams together (which is generally better for team play).<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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Originally posted by Rhothaerill
Oh, okay you talked me into it. But Julius again????
Thanks Beta, and thanks for the invite provi
Only civ were rendomized. We were allowed to choose the leader (if particular civ had more than 1)Vi Veri Veniversum Vivus Vici
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Interesting... Some good and experienced players are voting in the 3rd option, no tech trade allowed...
Why?
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ok so as it stands now: Beta, Proviisori, Roth, Ephack, Pinchak, and Andy all vote for three. That is six people a majority so that is what we are going to do.
So I will make another one with that on, does everyone want the custom continents? As well still only heard from seven (me makes eight) people. Other four people please say you are still interested and if these settings are acceptable.
Shall we remake teams since we have new people, maybe have a better/ladder player with a not as good player? (since we are going to have to make a new game anyway)A university faculty is 500 egoists with a common parking problem
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Originally posted by Aro
Interesting... Some good and experienced players are voting in the 3rd option, no tech trade allowed...
Why?
Besides - it is good for a change.
As to the map - I am OK either way. One reason I liked islands is that it would introduce a random factor of where your team mate is - and how to get to him/her. On the other hand - it may have created an imbalance if one team was close to each other - and able tp rpovide support and/or coordinate attacks - and another spread out - and unable to quickly come to your team mates aid.
But it would definitely have promoted seafaring and naval warfare.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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Originally posted by dacole
Shall we remake teams since we have new people, maybe have a better/ladder player with a not as good player? (since we are going to have to make a new game anyway)
I think the teams are just fine.
I have faith in Aro's skills.Vi Veri Veniversum Vivus Vici
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Strictly speaking double fast research is not the case, you have slower research in a team game. A single player competing against a team will tech just as fast as the team, from what I've seen (though he'll have a heck of a time managing militarily).
Islands does concern me for the reason of imbalance, and it makes the game slower early on (until you have contact for trade purposes, you don't have as much tech available). That said, on islands you don't usually have much early war, so it probably doesn't matter much. (Though I would rather have more early war... )<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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Originally posted by snoopy369
I'd host it as a second one, but from what I've seen it's not practical to do this unless you involve gamespy for the second game...
Whereas if you use direct IP, it is only one?? Do I have that right.
And for the second game - what is the trick to starting it?Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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Originally posted by snoopy369
Strictly speaking double fast research is not the case, you have slower research in a team game. A single player competing against a team will tech just as fast as the team, from what I've seen (though he'll have a heck of a time managing militarily).
Islands does concern me for the reason of imbalance, and it makes the game slower early on (until you have contact for trade purposes, you don't have as much tech available). That said, on islands you don't usually have much early war, so it probably doesn't matter much. (Though I would rather have more early war... )
As to the terrain - the more I think about it - the more I like the idea of the MP map and the individual continents.Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.
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