Announcement

Collapse
No announcement yet.

New team game

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • 3 no tech tradeing

    Comment


    • I'd vote 1, but 3 is fine by me...

      Rhoth, welcome on to the WINNING team
      <Reverend> IRC is just multiplayer notepad.
      I like your SNOOPY POSTER! - While you Wait quote.

      Comment


      • BTW, with 12 players we should be on a "Large" size map, not a "Huge" size map. Huge will be a long game, Large will be a normal speed (or slightly short, but not that short) game. Do "low sea levels" to ensure more land. dacole, you should be able to add players just by "opening" more slots, if 12 aren't available at start .

        Can I make a suggestion also - "Custom Continents" with "1 per Team" is very similar to islands except it guarantees the teams start together on one larger island, which is nice for MP play. I had forgotten about that option before I read some stuff by Sirian (the guy who created most of these map scripts)... but it's a very good one for MP, well balanced between the Islands advantages and keeping teams together (which is generally better for team play).
        <Reverend> IRC is just multiplayer notepad.
        I like your SNOOPY POSTER! - While you Wait quote.

        Comment


        • But doesn't it give unnatural box shaped continents?
          Vi Veri Veniversum Vivus Vici

          Comment


          • If you want natural, play Earth

            Seriously, I don't know ... I just know that it's recommended for MP play.
            <Reverend> IRC is just multiplayer notepad.
            I like your SNOOPY POSTER! - While you Wait quote.

            Comment


            • Here is examples of custom continents from Sirian's map guide:

              Vi Veri Veniversum Vivus Vici

              Comment


              • Looking good.

                I'm definitely in and vote for no tech trading whatsoever.

                Comment


                • Originally posted by Rhothaerill
                  Oh, okay you talked me into it. But Julius again????

                  Thanks Beta, and thanks for the invite provi
                  You can change it to Augustus if you like.

                  Only civ were rendomized. We were allowed to choose the leader (if particular civ had more than 1)
                  Vi Veri Veniversum Vivus Vici

                  Comment


                  • Interesting... Some good and experienced players are voting in the 3rd option, no tech trade allowed...

                    Why?
                    RIAA sucks
                    The Optimistas
                    I'm a political cartoonist

                    Comment


                    • ok so as it stands now: Beta, Proviisori, Roth, Ephack, Pinchak, and Andy all vote for three. That is six people a majority so that is what we are going to do.

                      So I will make another one with that on, does everyone want the custom continents? As well still only heard from seven (me makes eight) people. Other four people please say you are still interested and if these settings are acceptable.

                      Shall we remake teams since we have new people, maybe have a better/ladder player with a not as good player? (since we are going to have to make a new game anyway)
                      A university faculty is 500 egoists with a common parking problem

                      Comment


                      • Originally posted by Aro
                        Interesting... Some good and experienced players are voting in the 3rd option, no tech trade allowed...

                        Why?
                        With a locked team you share research and techs automatically - so in effect it is like double-fast research. If you combined that with tech trading - we could have nuclear weapons by 1000 BC. hehe maybe not - but you get my drift. With no tech trading, each team needs to consider their tech path carefully. Risks will need to be taken - or not. That sort of thing.

                        Besides - it is good for a change.

                        As to the map - I am OK either way. One reason I liked islands is that it would introduce a random factor of where your team mate is - and how to get to him/her. On the other hand - it may have created an imbalance if one team was close to each other - and able tp rpovide support and/or coordinate attacks - and another spread out - and unable to quickly come to your team mates aid.

                        But it would definitely have promoted seafaring and naval warfare.
                        Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                        Comment


                        • Originally posted by dacole
                          Shall we remake teams since we have new people, maybe have a better/ladder player with a not as good player? (since we are going to have to make a new game anyway)
                          Ladder players might not be so good at slow paced PTBS.

                          I think the teams are just fine.
                          I have faith in Aro's skills.
                          Vi Veri Veniversum Vivus Vici

                          Comment


                          • Strictly speaking double fast research is not the case, you have slower research in a team game. A single player competing against a team will tech just as fast as the team, from what I've seen (though he'll have a heck of a time managing militarily).

                            Islands does concern me for the reason of imbalance, and it makes the game slower early on (until you have contact for trade purposes, you don't have as much tech available). That said, on islands you don't usually have much early war, so it probably doesn't matter much. (Though I would rather have more early war... )
                            <Reverend> IRC is just multiplayer notepad.
                            I like your SNOOPY POSTER! - While you Wait quote.

                            Comment


                            • Originally posted by snoopy369
                              I'd host it as a second one, but from what I've seen it's not practical to do this unless you involve gamespy for the second game...
                              Snoop - I gather you can have several games running on Gamespy at one time? Correct?

                              Whereas if you use direct IP, it is only one?? Do I have that right.

                              And for the second game - what is the trick to starting it?
                              Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                              Comment


                              • Originally posted by snoopy369
                                Strictly speaking double fast research is not the case, you have slower research in a team game. A single player competing against a team will tech just as fast as the team, from what I've seen (though he'll have a heck of a time managing militarily).

                                Islands does concern me for the reason of imbalance, and it makes the game slower early on (until you have contact for trade purposes, you don't have as much tech available). That said, on islands you don't usually have much early war, so it probably doesn't matter much. (Though I would rather have more early war... )
                                Ok - didn't realize that regarding research. Thanks!

                                As to the terrain - the more I think about it - the more I like the idea of the MP map and the individual continents.
                                Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

                                Comment

                                Working...
                                X