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  • #61
    I vote 1: random/random

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    • #62
      How about pick our civs and random partners?

      If not, 1
      Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

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      • #63
        1

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        • #64
          I had the same idea mrboo!
          But I didn't want to make think even more complicated...

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          • #65
            random/random, but not pick civs first.
            <Reverend> IRC is just multiplayer notepad.
            I like your SNOOPY POSTER! - While you Wait quote.

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            • #66
              i vote for chosing the team mate (and the civs if possible... duplicates allowed).

              10 seems too many! why don't we do two games of 6 people? or even three games where everybody plays in two of them? in such a case different combinations would be fine.

              as for the turn order: european late evenings for me please (20-23 UK time is best time slot).
              - Artificial Intelligence usually beats real stupidity
              - Atheism is a nonprophet organization.

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              • #67
                Originally posted by Beta
                mrboo123 - I agree with Ephack. If you can find a tenth player we go with 5 teams of two. dacole is going to be running this game as pitboss, so 2 more won't make that much of a difference. Maybe add the Persians to the mix already suggested. Or again - all Greeks. TOO MANY CHOICES AND GOOD IDEAS!
                I can be the 10th player... And I can host the game, if needed.
                I'm not sure if this is the game I was talking about with beta...
                RIAA sucks
                The Optimistas
                I'm a political cartoonist

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                • #68
                  Originally posted by BigFree
                  I will be mrboo123's partner.
                  Oops... Too late, it seems...

                  Edited: I mean, I'm too late...
                  Last edited by Aro; February 27, 2007, 07:43.
                  RIAA sucks
                  The Optimistas
                  I'm a political cartoonist

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                  • #69
                    I vote 1.

                    I don't think that 10 players is too many for a pitboss game.

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                    • #70
                      Originally posted by sabrewolf
                      i vote for chosing the team mate (and the civs if possible... duplicates allowed).

                      10 seems too many! why don't we do two games of 6 people? or even three games where everybody plays in two of them? in such a case different combinations would be fine.

                      as for the turn order: european late evenings for me please (20-23 UK time is best time slot).
                      sabre - you may not be aware, but this is a pitboss game. We can gave 18 players and keep the same speed roughly as a 3 player game. Check out Teach Alexman or The New World. Teach Alex is running with 11 players, with one turn (meaning everyone) every 24 hours. There is no turn order per se.

                      Also - check out snoppy369's sig for his pitboss guide. It is an excellent guide for both players and hosts.

                      Aro - I guess you are more than welcome, but now we need a 12th player - and geomodder needs to figure out two more mediterranean civs.

                      (and we will only let you in the game if you change your avatar. It gives me the willies everytime I see it. )

                      And I vote random-random ie number1
                      Cry havoc and let slip the dogs of war .... aw, forget that nonsense. Beer, please.

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                      • #71
                        Originally posted by Beta
                        sabre - you may not be aware, but this is a pitboss game. We can gave 18 players and keep the same speed roughly as a 3 player game. Check out Teach Alexman or The New World. Teach Alex is running with 11 players, with one turn (meaning everyone) every 24 hours.
                        it pitboss in that case synchronous? i thought it's just a better handled PBEM... but now it makes sence

                        question re tactics: isn't it unfair for the players who can play their turn earlier? like: enter the enemy's borders just before turn x ends and attack just after x+1 begins?

                        please correct me if i'm wrong (which i hope i am!)
                        - Artificial Intelligence usually beats real stupidity
                        - Atheism is a nonprophet organization.

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                        • #72
                          Originally posted by sabrewolf
                          question re tactics: isn't it unfair for the players who can play their turn earlier? like: enter the enemy's borders just before turn x ends and attack just after x+1 begins?

                          please correct me if i'm wrong (which i hope i am!)
                          Essentially, you're correct. But of course harsh penalties can be put on those who use this method persistently... and in any case the defender can do the same trick on the attacker with turn x+1 and turn x+2.

                          O yes, I vote for random civs, and choosing your teammate.
                          He who knows others is wise.
                          He who knows himself is enlightened.
                          -- Lao Tsu

                          SMAC(X) Marsscenario

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                          • #73
                            Indeed, you can 'double move' and get two consecutive moves in. However, you have about a seven second delay between when you move in turn 1 and when you're allowed to move a unit that moved in the last seven seconds of turn 1 in turn 2.

                            It's not all that big of a deal, it gives a slight advantage to people who do it, but it's not that big of an advantage and it can be prevented, particularly if you pay attention to the turn timer and make sure you're present for the end of the turn on turns where you are at risk for this

                            The biggest advantage you generally gain from double moving is being able to surprise attack someone who isn't expecting an attack.
                            <Reverend> IRC is just multiplayer notepad.
                            I like your SNOOPY POSTER! - While you Wait quote.

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                            • #74
                              so it is the same problem as in MP, but unlike there, not everybody is around.

                              as for being around during the turn switches: it depends very much on the time zone is guess.


                              and what happens if everybody has done their turn within 18 hours? does the next turn start 6 hours later or immediately (this is kind of equalising i think, evening out everything.
                              - Artificial Intelligence usually beats real stupidity
                              - Atheism is a nonprophet organization.

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                              • #75
                                The next turn starts immediately after the last player has done his/her moves. The timer is mostly to force a new turn on lazy players.
                                He who knows others is wise.
                                He who knows himself is enlightened.
                                -- Lao Tsu

                                SMAC(X) Marsscenario

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