Originally posted by snoopy369
I will not play this game if this (particular) rule is invoked. This is simply unacceptable due to the time limitations of PTBS. Basically you're making it a sequential turn game when you are at war, which means those of us with a shorter window (once a day, say) opportunity to play the game are restricted from doing so.
If you want to require a turn between declaration of war to avoid surprise wars, fine, so be it. However the rule becomes too onerous if it applies during all war turns.
I will not play this game if this (particular) rule is invoked. This is simply unacceptable due to the time limitations of PTBS. Basically you're making it a sequential turn game when you are at war, which means those of us with a shorter window (once a day, say) opportunity to play the game are restricted from doing so.
If you want to require a turn between declaration of war to avoid surprise wars, fine, so be it. However the rule becomes too onerous if it applies during all war turns.
Don't quit snoop! We love you!
I understand your point. You are saying that essentially this will reduce civs at war into a 12 hour turn timer, seqential pitboss game. Hmmm. Yes. I see your argument.
I guess the 50% rule will work in the warlords demo game, using a 48 hour turn timer, and 4 to 6 people per team who can play the turn. It is probably asking too much to make it work in a 24 hour turn, 'single' player game.
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