Originally posted by snoopy369
I will not play this game if this (particular) rule is invoked. This is simply unacceptable due to the time limitations of PTBS. Basically you're making it a sequential turn game when you are at war, which means those of us with a shorter window (once a day, say) opportunity to play the game are restricted from doing so.
If you want to require a turn between declaration of war to avoid surprise wars, fine, so be it. However the rule becomes too onerous if it applies during all war turns.
I will not play this game if this (particular) rule is invoked. This is simply unacceptable due to the time limitations of PTBS. Basically you're making it a sequential turn game when you are at war, which means those of us with a shorter window (once a day, say) opportunity to play the game are restricted from doing so.
If you want to require a turn between declaration of war to avoid surprise wars, fine, so be it. However the rule becomes too onerous if it applies during all war turns.
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Don't quit snoop! We love you!
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I understand your point. You are saying that essentially this will reduce civs at war into a 12 hour turn timer, seqential pitboss game. Hmmm. Yes. I see your argument.
I guess the 50% rule will work in the warlords demo game, using a 48 hour turn timer, and 4 to 6 people per team who can play the turn. It is probably asking too much to make it work in a 24 hour turn, 'single' player game.
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