Originally posted by OzzyKP
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It might make a better use of space ultimately but to do that we'd have to build a fourth city where it currently has the marker saying "City 3?". That's a lot of additional maintenance costs for not a lot of gain. I'd rather rush ahead to BW and IW and then plop cities where ever those resources are. It would also be nice to have a big gold and towns on flood plains city pumping out money for us.
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For long term considerations I like 2.3 and 3.3. I think it makes better use of the space and moves our second city further in the presumed direction of our neighbors. 2.1 is awkwardly spaced since it makes it tough to fit in cities around it to best use the neighboring resources. I think 2.1 is a better location for that one city, and perhaps is best in the short term, but it will end up short changing future city placement in the area. As always I defer to testing on this, but I do think we should seriously explore (and test) the 2.3 option.Originally posted by Dinner View PostRed for the western guy, follow the light blue, and let the other heal. I'm kind of wondering why we have once again decided to leave our only city undefended. One chariot or one wandering barbarian and we're out of the game.
Oh, and I like the original city 2 place.
As for the warriors, I'd like to see Apollo take the red route and continue exploring while C covers city 2 and the settler.
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The idea was to get Apollo back to be a guard. I still favour that. hence dark Blue. By your reckoning there is still a bear out there.
But I suppose it might depend on who we move first. So I guess Cerebus first SW and then let's see.
I too favour the original City2 site.
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Red for the western guy, follow the light blue, and let the other heal. I'm kind of wondering why we have once again decided to leave our only city undefended. One chariot or one wandering barbarian and we're out of the game.
Oh, and I like the original city 2 place.
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I guess Mz, that we can start Testing the scenario's after next turn
(as Cerberus might see something more after his next move SW)
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Yes combined with bureaucracy it can be a real 'killer'.. so it is still my preference, but it is good to discuss with all involved...I'd still put city 2 where we wanted it first, just because it's a superstrong spot for a production/currency city, we might move our capital there at one point.
as decision time is near..
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Yeah, if it goes on current path it will be safe. tough not fortified and a bit far from capital, but I don't expect visitors, a donut like map is quite likely. I'd still put city 2 where we wanted it first, just because it's a superstrong spot for a production/currency city, we might move our capital there at one point.Originally posted by Calanthian View PostThere is still a safe route: when the route over the corn is finished the settler can move W,W,SW and then W,W.
As long as we make sure Cerberus can see one tile above the city 2 location (and that he does according to the CYAN route)
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There is still a safe route: when the route over the corn is finished the settler can move W,W,SW and then W,W.Originally posted by mzprox View PostNAH...
I tried to explain you that the warrior is NEEDED on the plains hill without i it's risky to move out settler/worker outside the borders because there could be two mover wolves which we can't see and they can kill the settlers.
also, this second warror could escot our worker to work on wheat.
We really need the warror on the plain hill, anyone votes otherwise please explin why should we put our settler/worker on risk?
As long as we make sure Cerberus can see one tile above the city 2 location (and that he does according to the CYAN route)
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These new resources might even let us reconsider the city placement..

The 2's are possible locations for city 2.
The 3's for city 3. Not all 2's and 3's can be combined.
City 2:
** 2.1 The location we talked about:
DIRECT: gold, cow, wheat and 2 flood plains, fresh water
LATER: 2 more flood plains
CAN BE COMBINED WITH: 3.1 and 3.2
**2.2:
DIRECT: gold, cow, sheep, fresh water
LATER: 1 flood plain, oasis
CAN BE COMBINED WITH: 3.1, 3.2, 3.3 and 3.4
**2.3:
DIRECT: sheep, gold, fresh water
LATER: cow, wheat, 2 flood plains
CAN BE COMBINED WITH: 3.1, 3.2, 3.3 and 3.4
City 3:
** 3.1
DIRECT: horse, deer, pig
LATER:
CAN BE COMBINED WITH: 2.1, 2.2 and 2.3
**3.2:
DIRECT: horse, deer,
LATER: wheat, pig
CAN BE COMBINED WITH: 2.1, 2.2 and 2.3
**3.3:
DIRECT: deer, wheat, coastal, fresh water
LATER: horse
CAN BE COMBINED WITH: 2.2 and 2.3
**3.4:
DIRECT: horse, deer, wheat, fresh water
LATER: (cow)
CAN BE COMBINED WITH: 2.2 and 2.3
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May I congratulate you on an excellent decision
I made the both CYAN moves and this is what it showes us..

* We found sheep, wheat and incense ( happy faces )
* Cerberus' next move is pretty obvious
* Appolo's is a harder decision: a risky route through the desert (red) OR fogbusting / protecting settler (blue)
* Bellerophon needs to heal for 5 more turns
* Cow pasture is finished
* next turn worker 1 turn building road on tile SW of cow (according to Mz's game plan)
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NAH...
I tried to explain you that the warrior is NEEDED on the plains hill without i it's risky to move out settler/worker outside the borders because there could be two mover wolves which we can't see and they can kill the settlers.
also, this second warror could escot our worker to work on wheat.
We really need the warror on the plain hill, anyone votes otherwise please explin why should we put our settler/worker on risk?
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I make the CYAN move then.
(it is a rather small thing to keep all others waiting IMO)
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