Originally posted by France (DoB)
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Domination of Barbarians [Diplo Game] [Organization Thread]
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Originally posted by France (DoB) View PostOOC: I posted a response to the Dutch storyline this time however I intend to ignore future storylines from civs that are running the Slavery civic but claim to not be slavers. This goes against my understanding of the principle of a diplogame that players are to play their civics. I am not going to waste my time arguing over whether someone in a story is a slaver or not since that is not fun nor does it make for a good story.
On another note, I would like to mention that I appreciate you putting screenshots in spoiler tags. Very good compromise
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Originally posted by Vikings (DoB) View PostOOC: Seeing that there are attackers claiming not to be attackers, slavers claiming not to be slavers seem to perfectly fit into the crowd. Lying and twisting words should not be limited to one civilization alone."In the service of Netherlands, always" - Captain Eriksen, Royal Netherlands Navy
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Originally posted by Sommerswerd View PostWe increased it once but many players spoke up that they wanted it back to 12 hours. So I would say when there is broad support for a timer increase we will raise it again.
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Originally posted by Vikings (DoB) View PostOOC: Seeing that there are attackers claiming not to be attackers, slavers claiming not to be slavers seem to perfectly fit into the crowd. Lying and twisting words should not be limited to one civilization alone.
"You're a slaver"
"Am not"
"Are to"
...
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Based on the comments (both posts and PMs) I would like to try raising the timer to 24 hours again. Let's give it a try for a week and see if its too short, too long or whatever. Hopefully those in Europe can accept that and this gives enough time for those on the frontier to just be able to relax and fight barbs at a normal pace.
I will raise the timer to 24 hours starting as soon as I get home (about 6-8 hours from now).
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OCC ... FYI ... I have been absent from the game since Tuesday due to surprise medical issue (now recovered) that ended me up in ER at the local hospital for 3 days. Fortunately the management of my CIV was on auto pilot, thus I just lost a couple of actions I would have done ... so likely worked out better With regards to turn timer ... being one of frontier civs ... I have seen 4 barbarians in the last few turns. 3 at once (thank god for archers that the silly barbs slaughtered themselves on). I have no objection to leaving the turn timer low at 12 hrs at this point. That might change later but for now ... keep the game humming is my opinion.
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