Ugh, pangaea. Not that I have any issues with a single landmass, but they can tend to be really dull maps with the typical, vanilla tile scatter where deserts, plains, lakes, and grasslands all exist side-by-side throughout. I feel like what makes real-world maps interesting is that they have distinguishing geographical characteristics, distinct and largish climate zones, and features (like the Himalayas or Andes or Sahara) that can strongly affect the political, economic, and military flow of the game. And, of course, there are issues with balance.
Ozzy seems to have done a top-notch job balancing the Earth map, so I'm sure he could balance a pangaea map as well, but the base map would be so dull and vanilla-typical that it'd be less than thrilling to play. And I've played a pangaea MP game before that went well, but in general I'd like something with a bit more spice.
Also, an 18-civ pangaea can really suck for people crammed into the middle and beset on all sides unless there are some really creative and well-placed terrain features like large mountain ranges, lakes, deserts, etc, that make for natural barriers/borders.
Suggest if Ozzy is going to edit a premade map script, he goes with perfectworld2 (easily customizable through python) or something like that which produces realistic landmasses, climate zones, tectonics, etc. These scripts tend to require more balancing/editing to be fair, but I think they'll be more interesting than vanilla scripts. You can get a pangaea out of them as well.
Ozzy seems to have done a top-notch job balancing the Earth map, so I'm sure he could balance a pangaea map as well, but the base map would be so dull and vanilla-typical that it'd be less than thrilling to play. And I've played a pangaea MP game before that went well, but in general I'd like something with a bit more spice.
Also, an 18-civ pangaea can really suck for people crammed into the middle and beset on all sides unless there are some really creative and well-placed terrain features like large mountain ranges, lakes, deserts, etc, that make for natural barriers/borders.
Suggest if Ozzy is going to edit a premade map script, he goes with perfectworld2 (easily customizable through python) or something like that which produces realistic landmasses, climate zones, tectonics, etc. These scripts tend to require more balancing/editing to be fair, but I think they'll be more interesting than vanilla scripts. You can get a pangaea out of them as well.
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