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Destruction of Foes (DoF) - Diplogame Light
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I hope everything is ok with you Ozzy!
I do as a matter of fact have 2 games running already, which was supposed to be my max civ pitboss involvement, but now I see that Ozzy got this running I'll not chicken out and just host this one as well.Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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Ok, I've combined my mod with Inca's. It was surprisingly easy. Now I've just got to tweak the map before we get started!Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Ok, I didn't do that much tweaking. Inca did a lot of work, so I've kept his resource distribution more or less the same. Everything is ready to go! I even figured out something for the Bulgarian flag.
Download the mod here:
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I'll send the map to Robert so he can set things up.
We also need to figure out how we are picking civs.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Once again the lists:
CIVS:
Portugal
Spain
France
Persia
Egypt
Carthage
Rome
Hungary
Russia
Bulgaria
Greece
Ottomans
PLAYERS:
1. OzzyKP –
2. DNK
3. PMBMaker
4. Calanthian -
5. LzPrst -
6. Robert -
7. dot80 -.
8. Deztro –
9. deity -
10. Toni -
11. 2metraninja -
12.dick76 -
SETTINGS:
I'd like to see "UNRESTRICTED LEADERS"..
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The leaders are already picked in the mod. I choose an even selection of leaders to ensure all traits are represented.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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I also like the idea of civ switching after civs are assigned, BUT there's a huge concern over bartering for in-game benefits for civ switching (player A will take B's civ if B agrees to do XYZ or be an ally, etc, during the game).
The process would be:
Random assignment of financial civs to the players not listed in OP for non-financial civs
Random assignment of remaining civs to all players not yet assigned
Voluntary switching for 72 hours
Game start!
The issue with voluntary switching is people switching multiple civs like trading cards. I think a single switch should be allowed, but no bartering at all allowed during this process (I'll switch with you if you agree to XYZ in-game, etc).
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I think it must be done this way:
two groups: fin and non-fin players choose from two groups civs: fin and non-fin.
Every one puts a list of his wishes - for example:
player 1 wish list could be hypothetically:
1. Inca
2. Maya
3. Mali
4. Xxxxx
5. Yyyyy
and so on - from most desired to least desired civ
Then the host, or even better someone neutral takes all the lists and allocates who player wich civ will play. If there are conflicts with the choices (i.e. two players have choose one and the same civ as first wish), then they are decided by RNG generator and assigned accordingly.
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