Trying to stay awake...
Announcement
Collapse
No announcement yet.
Destiny of Empires [Diplo Game] [Organization Thread]
Collapse
X
-
Originally posted by England (DoE) View PostJust the kind of shady, dishonest and illegal behavior one would expect out of the Neandors
I agree with neandor on this one.
btw Liz - instead of posting here - PLEASE PLAY YOUR TURN. There are only 5 hours left on the extended turn timer YOU asked for. I am waiting to go to bed.
If you do not play in the next 20 minutes - as you are clearly around - I will play my turn.
Last edited by France (DoE); April 10, 2011, 22:21.
Leave a comment:
-
Just the kind of shady, dishonest and illegal behavior one would expect out of the Neandors
Leave a comment:
-
I agree on this. It spoils the need for acquiring intell, like Russia may be uncertain as to France's ability to make Frigates = intrigue, strategy etc.Originally posted by France (DoE) View PostYes, the frigates are from Neandor - I provided the caravels and the gold.
My apologies on the unit naming matter. I was not here for the initial discussion and was not aware of such a rule, or discussion about it. I am not opposed to the idea. Although it does allow for more intrigue if it we did not have such a rule. Trying to figure out who was supporting whom behind the scenes. Lots of historical context for it.
But I am not hung up either way. Whatever RP says.
I'm against making it a new rule.
Then what about where a nation gifts a unit, gets it upgraded and gets it back... way to messy.
Since it's not in the posted rules, despite that old vote, Neander will continue its belligerence and refuse to name its units
Leave a comment:
-
I don't make mistakes so you must come up with a better reason. :P
I'll fix it anyway
Leave a comment:
-
I agree that without labeling it makes for a better and more intriguing mini-game of "who is dating who".
But it IS rule. Maybe a new vote can change that since till now no one but me obeyed it?
Leave a comment:
-
I believe this is the case, as for long time the rules included something like: "Those are the rules: The Dance of Civilizations is a diplo-game..." too.Originally posted by England (DoE) View PostIt is entirely possible that Robert just forgot to add it to the rules.
Someone noticed this and it was updated to the correct "Destiny of Empires"
Now Neandor notices that the rule for the renaming of gifted units is not included in the ruleset as it should be, so just include it
For all who joined later or just did not noticed, here is the place where this rule is written:
link
So, it was voted and it won decisively:
and here is the rule itself (+clarification on how to use it exactly4. Unit gifting has caused some debates in the past, how do we handle it?
a. No unit gifting at all [3]
b. Allow but report [8]
c. Allow unit gifting [2]
):
.....
4. Gifted units have to be labeled with the name of the original owner. (ie. France got a spearman from Persia, now it's named: "Spearman [Persian]")
.....
It is amazing that RP made a so correct prophesy that France will need gifts
Leave a comment:
-
No worries. I was here since the beginning and I had forgotten about it as well.
Leave a comment:
-
Yes, the frigates are from Neandor - I provided the caravels and the gold.
My apologies on the unit naming matter. I was not here for the initial discussion and was not aware of such a rule, or discussion about it. I am not opposed to the idea. Although it does allow for more intrigue if it we did not have such a rule. Trying to figure out who was supporting whom behind the scenes. Lots of historical context for it.
But I am not hung up either way. Whatever RP says.
Leave a comment:
-
It is entirely possible that Robert just forgot to add it to the rules.
Leave a comment:
-
k, well, is there any convention on the naming of sold units then? I am assuming not? We have very few such units in others' possession, yet we feel such a lack of transparency has caused some issue with other powers for obvious reasons...
Leave a comment:
-
copy and paste of the rules
Game rules:
01. Anonymous Play
a. All players will receive an anonymous apolyton account (like "Greece (DoE)"), which they will use for diplomacy (post and PM) and story telling (posts). The players behind the civs won't be revealed during the game. When players login to the game they must write down an anonymous name to keep their true identity hidden.
b. It is not allowed to reveal anybodies anonymous identity or to speak about these identities in private or public. During the game people may get more and more clues, but still keep their mouth shut.
c. Both in IC threads/posts and OOC threads/posts players will only use their Anonymous ID.
The only exception to the rule is when there's a vote on a gamerule or game mechanism. Then players will use their normal Apolyton ID to vote.
d. An extra anonymous general ID will be created which can be used by all players to send a message to the game administrator for administrative purposes, like "extend the turn timer, next turn there will be war"
e. The game administrator will use his normal ID for game administration purposes.
02. Rule Breaking
When rules are being broken the game will be reloaded. The host can reload immediately when a breaking of a rule is obvious. If it's not obvious to everyone the game will be paused (again) and conflict handling will be effectuated.
03. Wartime Double Moves
a. Civilizations that are at war have to observe the turn order. The turn order is set during the first turn of the war. If the invaded party played first in the turn before the war started, then the agressor must let him play first in the next turn as well before he can declare war on him.
b. Players are free to agree on a new turn order if all involved parties agree and this new turn order is published in the organization thread and all involved parties publish their agreement there as well.
c. The host will pause the game if the turn is about to advance in about 2 hours while any player involved did not play his turn.
d. During war all players must always play their turn. If it takes a player more then 24 hours the game administrator will look for a temp sub.
e. If player A wants to declare war on player B while B did not play the turn before (or was first in the turn order the turn before), then player B is first in the turn order.
If B still did not play 1 hour before the turn ends, player A becomes first in the turn order. The game administrator will pause the game when A is done.
04. City Trades
a. City trades are allowed. Receiving a city back (from anybody) that you traded away in the past 50 turns is NOT allowed, unless requested in the org thread and nobody objects for ooc reasons within 48h.
b. Trading cities during wartime with anybody but your enemy is not allowed unless all your enemies agree.
05. Subbing
a. Subs will always put '(sub)' behind their name when they login to the game. (ie. 'Emperor Augustus (sub)')
b. tmp subbing for allies is allowed. Tmp subbing, for civs that lost their player completely till a perm sub has been found, is only allowed for civs that are not closely involved with the civ they wil sub for. (no neighbours, no enemies, no allies).
c. If a civ has not been played for 10 turns in a row or 20 out of 25 turns, a a perm sub will be looked for. Civs like this won't be annihilated.
06. Civs will never be annihilated.
07. Measured War Rule
a. When 51% of the players for ooc-reasons think that a war should end then it must end. This to avoid that civs will be cripled too much by a war. The terms of the end of war are in such a case: immediate peace for 50 turns. It is advised for both parties to agree on the best possible terms for peace before this happens.
b. Such an end of war must be organized in the org thread. (ie. players must announce their opinion regarding the end of a war in the org thread).
Reasons for such an end-of-war vote are only OOC! Not IG (like: my allie is losing this important city)
(check dictionary of terms for the meaning of 'measured war')
Debates/votes about this will always happen with the normal apolyton id's, not the anonymous id's!
08. IC actions should not be discussed OOC
With the exception of Rule 7
The Game administrator will delete ooc-discussions from the threads.
Positive one-line comments are allowed. (ie.: "Good story Korea" or "Well played war Spain!")
09. Contacting the Game Administrator
The game administrator will give his cellphone number to all players so that everybody can send him a text message when problems arise and no internet connection is available. Players will always inform the host, either by PM, e-mail or telephone about 'real live' events that may affect the game.
10. Rule Change Procedure
a. When the game has started rules can only be changed if 66% of the players that vote within 48 hours after the rule change has proposed agree. (excluding abstaining voters).
b. A vote change must always be announced in the org thread an by a PM to all players anonymous accounts. The game administrator organises rule change procedures.
Leave a comment:
-
The only rules that apply are those listed in RP's first post on the first page of this thread. It's all there.Originally posted by Inca (DoE) View PostRules shouldn't be scattered but condensed into the OP for this thread imo. Inca will request retroactive renaming for units already sold.
Neander, how do you think that applies to the current situation? Can you guys post links to these posts or give us post numbers to look for? I don't want to sift back through the original thread for this stuff.
Leave a comment:
-
Rules shouldn't be scattered but condensed into the OP for this thread imo. Inca will request retroactive renaming for units already sold.
Neander, how do you think that applies to the current situation? Can you guys post links to these posts or give us post numbers to look for? I don't want to sift back through the original thread for this stuff.
Leave a comment:
Leave a comment: