The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Announcement
Collapse
No announcement yet.
Destiny of Empires [Diplo Game] [Organization Thread]
I don't see any rule on the unit naming but I do see this...
04. City Trades
a. City trades are allowed. Receiving a city back (from anybody) that you traded away in the past 50 turns is NOT allowed, unless requested in the org thread and nobody objects for ooc reasons within 48h.
b. Trading cities during wartime with anybody but your enemy is not allowed unless all your enemies agree.
I do not see that rule in the OP for this thread. It is perhaps a good rule to adopt now, though. If there is some convention on this, the Inca are willing to sign on.
Not so much time ago Neandor spoke that no rule is broken yet, but now I see one rule is broken. If I recall correct, all the gifted units had to be labeled and I see Neandor-made frigates flying the French flag and Viking-made rifles under the Neander flag without any trace of signs showing their origins. Please rename all gifted units and stop pretending to be neutral and not part of a tight alliance and choir-master
In fact I like simple, straight forward and working solutions.
Yes
Unless RP enforces the bloc approach we stick to turn order as played.
If Neander is at peace it doesn't apply to us - and Neander is not at war with Ott/Turks or anyone at the moment. This is why the bloc mentality is anti-diplo - it should organically develop...
I like difficult, context-sensitive and workable solutions!
Why is someone as intelligent and brilliant AND beautiful as you so inept at turn order!!! LOL
Hah, I am not inept to turn order, I just moved first in the timer before 3 turns to optimize the sequence of turns and somehow to simplify it making it near block-like. But I see now that you and the Vikings are messing it again. You will say you are not at war with us, but your caravels can block us because of the forced peace. So I dont know whats actually the turn order at the moment.
On other hand to return the compliment, I wonder why is it so hard for such an orderly organization like yours to keep the line and move together?
In fact I like simple, straight forward and working solutions.
Yes, the timer has been extended, but we did not hear from the nations who are at war - shall we move as blocks and if not, the host to state the turn order, as I lost it.
With a long timer I'm sure we dont have to operate as blocs. Why is someone as intelligent and brilliant AND beautiful as you so inept at turn order!!! LOL
Yes, the timer has been extended, but we did not hear from the nations who are at war - shall we move as blocks and if not, the host to state the turn order, as I lost it.
So the timer has been extended. This should give everyone some much needed flexibility. This doesn't mean however that we should always take this long for our turns. Hopefully some will flip early when everyone finishes their turn. I know some people login but don't hit the end turn button, so it is important that everyone does this.
Leave a comment: