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Destiny of Empires [Diplo Game] [Organization Thread]

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  • Timer is 18 hours from next turn on.... is that good enough?
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

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    • I am first in this war since I played first and Japan attacked later in the turn, right?

      Am I allowed to log in before next turn?

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      • Yes

        and

        No - this is because you loging again after Japan and then loging in the next turn first will create opportunity for a double move - i.e. moving some unit twice before your opponent have the chance to react.

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        • ok, just checking to see that I understood the rulez properly

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          • Originally posted by Inca (DoE) View Post
            Agreed. Back to an 8 hour timer!
            8 hours? People do have to sleep, or sometimes work.

            18 hours works for me.

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            • Originally posted by Vikings (DoE) View Post
              18 hours works for me.

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              • Moi aussi.

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                • Japan is not adhering to the turn order...

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                  • I'm sorry I thought I was first. I didn't really do anything though my units didn't attack India just moved closer.

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                    • The game is far from over, but I think the tier system has been a great success so far.

                      It was starting to look bad with all the European players at the top of all the rankings, but one of the expectations with this configuration is that the packed-in European vets would start trouble, and trouble was certainly started. The war, perhaps one of the longest and biggest we've seen in diplogames set back many European nations considerably. While they were fighting with themselves nations such as India, China, Inca, Native America, Arabia and others were able to catch up in a big way. Which, of course, is exactly what the initial thought was for the map. We have emerged from the great war with a new power dynamic. All very interesting.
                      Captain of Team Apolyton - ISDG 2012

                      When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                      • then Japan has done a double move. reload required.

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                        • Well seeing as how no troops were involved in combat, I think the easiest solution is to give India a double move now and reset the turn order.

                          So...

                          Last turn
                          India Moves
                          Japan Moves

                          This turn
                          Japan Moves
                          India Moves

                          Next turn
                          India Moves
                          Japan Moves

                          Every turn thereafter
                          India Moves
                          Japan Moves
                          Captain of Team Apolyton - ISDG 2012

                          When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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                          • That solution works for me but i will need a longer turn timer then because India takes forever to take there turn and the turn timer will end before i get a chance to take my turn the way it is now.

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                            • I agree, no harm has been done so a reload isn't needed.
                              India just plays twice in a row now, I have extended the turn timer to 32 hours.
                              Formerly known as "CyberShy"
                              Carpe Diem tamen Memento Mori

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                              • Originally posted by Robert Plomp View Post
                                I have extended the turn timer to 32 hours.
                                Captain of Team Apolyton - ISDG 2012

                                When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

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