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Destiny of Empires [Diplo Game] [Organization Thread]
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Aww if there is no fighting why have it so long?Originally posted by Aztecs (DoE) View PostThere is no peace yet.
We are willing very much to find a reasonable peace, and asked the Inca's to step in for peace negotiations.
But at this moment the war is still on.
So Robert could you please reset the timer to it's war setting?
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There is no peace yet.
We are willing very much to find a reasonable peace, and asked the Inca's to step in for peace negotiations.
But at this moment the war is still on.
So Robert could you please reset the timer to it's war setting?
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A crash doesn't undo your turn. So only if you had some unfinished business you should login again to finish it.
I'm back home again, btw.
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If you did all you wanted in your turn before your computer crashed and there was no reload of the server after this, you should be just fine. No need for replaying of anything.
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my comp is becoming increasingly unstable and just crashed during my turn. do I have to replay my turn?
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Gifting cities to civs that aren't involved in the war opens a can of exploits and is therefore not allowed by the rules.
Players can give cities that are about to fall to another civ so that the agressor can't capture the city anymore, unless he declares war at that other civ.
It's in the rules.
It would apply to what the Aztecs did as well, even if it's a liberation b/c of the same reasons. As far as I'm aware, America and the Turks are at peace, so if the Aztecs liberate a city, then the Turks have no option to re-capture the city. Especially not if it's during the 10 turns forced peace period.
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Just for clarity: we liberated Miami the moment it was captured.
I think it is best to make a clear distinction between LIBERATING AT CAPTURE and CHANGING CONTROL.
The easy part of this is that is can be checked by all players in the event log. If you see the sentence about "act of generousity", " ...liberated.. ") then it is ok, otherwise it is not.Last edited by Aztecs (DoE); July 14, 2011, 05:37.
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First, even if the action of Azteca was technically illegal (capturing Miami and then gifting it to America), I am NOT disputing it as I want to be a good sport, and plus I intended to return Miami and Texcoco unconditionally anyway, following the Americans statement that they rejected the NAP.
However, for future reference I would like to know what the rule is on this. Can you capture a city and use the "Return Control to XZY civ" command or the "Liberate XYZ city" command to gift a city even when you are at war? How about after you capture it? Can I capture a city, keep it for a few turns, and then use the "Liberate" button to gift a city even when I am at war?
From what happened in the log, it seems like this is what happened. So if it was legal... Cheers! and well played
. If it was illegal, no worries, no reloads, play on
, just want a clarification on the rules in case it is an issue down the road.
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@ Ottomans : if you sign the treaty as suggested by me in the story thread (the diplomacy screen screenshot), then you may log in and accept the treaty unchanged (as then turn order does not apply anymore).
Otherwise we continue according to the turn order.
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Wake up 15 minutes earlier and play then
Or go to sleep 15 minutes later and play then.
That's what always works for me.
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For the record, there are about 14 hours in the typical day where I can't respond or play (I don't like to do this after a certain hour, then I sleep, then I go to work, then I might have time, or might need to wait another couple hours like today), and usually those hours overlap with the hours where most RL-American players can respond or play, so I hope this clears up any confusion with anyone over why I might take more time with certain replies than others. That said, I don't have time now to respond to PMs or anything much, and won't for a couple hours or so, so be patient please.
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