That sucks Mongolia 
Is there anything we can do?
@China: totally forgot about the vote comments.
@Inca: the vote rules say that it's possible to make a post close to the voting about what your characters did and how. A small post with some links to remind everybody. I personally believe that everybody should do that. It's a little campaign for yourself just for the votes. More civs should do that.
@Germany: thanks for subbing and saving the Mongols.
					
Is there anything we can do?
@China: totally forgot about the vote comments.
@Inca: the vote rules say that it's possible to make a post close to the voting about what your characters did and how. A small post with some links to remind everybody. I personally believe that everybody should do that. It's a little campaign for yourself just for the votes. More civs should do that.
@Germany: thanks for subbing and saving the Mongols.
 Few days ago I just calculated that if this game is going to last 600 turns, and on my computer the mod is loading for 25 seconds approximately, this means that 600(turns)*25(seconds) = 15000 seconds, which translates in more than 4 hours in the game-span looking at the monitor waiting the mod to be loaded. If I include the accidents when I start the game, forget to load the mod, then the game throws me out, then again starting the game and loading the mod, this is going to be a lot of time lost for the questionable benefit of moving armies with transports from London to New York for example for 3 turns instead of 6. 3 turns saved in-game time for just someone, against hours lost in waiting for all the 18 players.
 Few days ago I just calculated that if this game is going to last 600 turns, and on my computer the mod is loading for 25 seconds approximately, this means that 600(turns)*25(seconds) = 15000 seconds, which translates in more than 4 hours in the game-span looking at the monitor waiting the mod to be loaded. If I include the accidents when I start the game, forget to load the mod, then the game throws me out, then again starting the game and loading the mod, this is going to be a lot of time lost for the questionable benefit of moving armies with transports from London to New York for example for 3 turns instead of 6. 3 turns saved in-game time for just someone, against hours lost in waiting for all the 18 players.
 
							
						
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