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  • #76
    Shall I ask Ozzy to check this map, and if it indeed contains very unfair starts, we ask him to create a new random map which he does check.

    I think we don't need very fair starts, but tundra starts / ice starts and very bad starts can be edited out, is that an idea?
    Formerly known as "CyberShy"
    Carpe Diem tamen Memento Mori

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    • #77
      I forgot to place the turn timer on 10 hours, so this 2nd turn will also take 4 days (unless we all end our turn earlier)
      Formerly known as "CyberShy"
      Carpe Diem tamen Memento Mori

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      • #78
        Originally posted by Hercules View Post
        In fact he got a real cool start.
        Have you seen it?

        Best not to look I think.

        I'd like The Priest to be able to join so maybe Cyber gets ozzy to check a random Terra map for starts and then loads that up?

        And Cybers idea of full random is good.
        "Old age and skill will overcome youth and treachery. "
        *deity of THE DEITIANS*
        icq: 8388924

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        • #79
          with 'cool' he most probably means 'ice/tundra' start

          Ozzy is going to look at the map and he'll fix bad positions (if needed) and add The Priest.
          After that we must start over with the rest of us having the same starting position/civ we already had.
          Formerly known as "CyberShy"
          Carpe Diem tamen Memento Mori

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          • #80
            I have for now stopped the game (more info post above this one)
            Formerly known as "CyberShy"
            Carpe Diem tamen Memento Mori

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            • #81
              Originally posted by Robert Plomp View Post
              with 'cool' he most probably means 'ice/tundra' start
              Sorry Herc, I missed the 'dry' humour

              And I'm the one that dishes that out!
              "Old age and skill will overcome youth and treachery. "
              *deity of THE DEITIANS*
              icq: 8388924

              Comment


              • #82
                Originally posted by Robert Plomp View Post
                Ozzy is going to look at the map and he'll fix bad positions (if needed) and add The Priest.
                After that we must start over with the rest of us having the same starting position/civ we already had.
                Excellent Cyber.

                I'm glad I got my start still...
                "Old age and skill will overcome youth and treachery. "
                *deity of THE DEITIANS*
                icq: 8388924

                Comment


                • #83
                  Ozzy was not able to edit the world (existing MP games can't be edited).
                  So he created a new random world and fixed the positions (though not all are equal, none are bad).

                  he did not yet place an 11th civ and he did not put 'no tech trading' on, so I asked him to do that. After that we should be good.
                  Formerly known as "CyberShy"
                  Carpe Diem tamen Memento Mori

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                  • #84
                    So we will play with the same civs we had?


                    btw, we could try to install the no-score mod
                    Last edited by mzprox; March 31, 2010, 05:05.

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                    • #85
                      Rock & Roll boys!!

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                      • #86
                        don't know.
                        Formerly known as "CyberShy"
                        Carpe Diem tamen Memento Mori

                        Comment


                        • #87
                          Check this out:

                          Here's the full list of what is included in this NoScoreV2 mod. (Bold indicates a change from Niklas' original NoScore mod).
                          Set all scores to 1. (Receive +1 for researching all techs)
                          Removes the global demographics screen.
                          Removes all 5 barbarian uprising events (Huns, Vandals, Goths, Philistenes, Vedic Aryans).
                          Restricts list of techs popped from goody huts to first 2 columnns of the tech tree, minus the 2 religion techs (list of possible techs below).
                          Customized deity level - AI bonuses are the same as for human players.
                          Max research boost for 'known civs with tech' is increased from 30% to 100%.
                          Fishing
                          The Wheel
                          Agriculture
                          Hunting
                          Mysticism
                          Mining
                          Sailing
                          Pottery
                          Animal Husbandry
                          Archery
                          Masonry

                          Usual installation instructions.
                          Download the attached .zip file and extract the contents to your \Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods directory.
                          When you're done you should see a NoScoreV2 folder in your Mods directory, and be able to load the NoScoreV2 mod from the Civ main menu.
                          Note: if you see an Extract_contents_to_Mods_folder__NoScoreV2 mod listed in the menu instead, you need to move the NoScoreV2 folder out of that directory into your main Mods directory).




                          http://forums.civfanatics.com/showpo...2&postcount=35
                          So no score, no main demographic screen (you wont know if you have the strongest military without having spy info on everyone etc)

                          "Max research boost for 'known civs with tech' is increased from 30% to 100%"

                          about this line: we get research bonus if we are researching a tech known by a civ we had met. This increase the bonus (100% means that if you had met all the players and all knows the tech you are researching you get +100% bonus) This helps the less advanced civs close the gap.
                          Last edited by mzprox; March 31, 2010, 05:49.

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                          • #88
                            wouldn't it better if civstats looked like this:
                            http://www.civstats.com/viewgame.php?gameid=1749



                            No bad feeling how bad we are untill our macemen invasion force get annihilated by modern armors

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                            • #89
                              Worth a try, I think!
                              Formerly known as "CyberShy"
                              Carpe Diem tamen Memento Mori

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                              • #90
                                Simplest to keep it fairly standard, not muck around with mods

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