Questions:
1. Should we use a succession type system to swap players and civs? (details on *how* to do it are still to be determined)
No
2. Should we play on a real world map? (which map is still to be determined)
Yes
3. Should we play Civ-Colonization for this game?
Abstain - need to buy it...
4. Should we play the Rhye's and Fall of Civilization mod for this game?
Abstain
5. Should we play another full mod for this game? (please name it)
Abstain
6. Should we allow civs to be eliminated utterly from this game?
No
7. Should all civs be fantasy based, non-historical civs?
No
8. Should we use an official relationship monitor in our sigs?
Yes
9. Should we play anonymously?
Yes
10. Should we use the rule-set from Dance of Civilizations?
Yes
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New Horizons - New Diplogame Set-Up Thread
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My answers:
1. Should we use a succession type system to swap players and civs? (details on *how* to do it are still to be determined)
Yes
2. Should we play on a real world map? (which map is still to be determined)
Yes
3. Should we play Civ-Colonization for this game?
Yes
4. Should we play the Rhye's and Fall of Civilization mod for this game?
Yes
5. Should we play another full mod for this game? (please name it)
Yes (basically I'd love to do just about any mod, Fury Road, Star Wars, Final Frontier, Capo's diplogame mod, WW2, etc)
6. Should we allow civs to be eliminated utterly from this game?
No
7. Should all civs be fantasy based, non-historical civs?
No (unless it is that way in a mod)
8. Should we use an official relationship monitor in our sigs?
Abstain
9. Should we play anonymously?
Abstain (no if we do the succession, but otherwise I don't care all that much.)
10. Should we use the rule-set from Dance of Civilizations?
Yes
Leave a comment:
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Ok, I'm not certain if all these players will commit to playing in this game, but here is my list so far:
OzzyKP
Dubhghlas
CyberShy/Robert Plomp?
St Jon?
deity
LzPrst
Heraclitus
mzprox
This game is now FULL. If these players, for whatever reason, drop out, then they can be replaced by new people. But I want a smaller game, so no more players. If we end up going with Lz's vizier system I will push for 7 civs with one of the above players sitting out initially as a vizier. If no one volunteers for that, I'd be happy to do it.
So, the above 8 people need to vote on various ideas for this game. For each question possible answers will be yes, no, abstain and NEVER! If you pick NEVER! you are indicating that you will not play in a game with that option. Obviously we want everyone to agree on the type of game and have everyone play in the game, so we'll try to pick options that everyone likes the best. But it is entirely possible that we won't all agree and will lose players because we've picked an option you can't stand. I'm ok with that. Just answer honestly.
Questions:
1. Should we use a succession type system to swap players and civs? (details on *how* to do it are still to be determined)
Yes
No
Abstain
NEVER!
2. Should we play on a real world map? (which map is still to be determined)
Yes
No
Abstain
NEVER!
3. Should we play Civ-Colonization for this game?
Yes
No
Abstain
NEVER!
4. Should we play the Rhye's and Fall of Civilization mod for this game?
Yes
No
Abstain
NEVER!
5. Should we play another full mod for this game? (please name it)
Yes
No
Abstain
NEVER!
6. Should we allow civs to be eliminated utterly from this game?
Yes
No
Abstain
NEVER!
7. Should all civs be fantasy based, non-historical civs?
Yes
No
Abstain
NEVER!
8. Should we use an official relationship monitor in our sigs?
Yes
No
Abstain
NEVER!
9. Should we play anonymously?
Yes
No
Abstain
NEVER!
10. Should we use the rule-set from Dance of Civilizations?
Yes
No
Abstain
NEVER!
Leave a comment:
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Are you refering to the original Col or Civ4 Col? They may have fixed some of the exploits...
also if you know the exploits and can use them perhaps you should play as Russia, Pirates or China. Keeping your ships fortified we could have you start in 1600 or something... that way even thou you knew the exploits the others would have a headstart and it would also make a diplogame first. A civ entering into the fray midgame.
Also I specifically said we should turn the revolution victory off and come up with our own criteria for victory.
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, btw I was interested and looked up the old thread, here it is:
my best was 5x turn. (It's not about how good someone is, but about exploits. Though unfortunately it is impossible not to use these exploits once you know the game mechanics)
*edit: those mentioned exploits btw help to have the revolution faster and beat the king's army, they don't have anything to do with the other aspects of the game.. just telling before you think we had many cities with great economy on turn 30.. on the contrary actually 1 city with i pop, lots of cannon etc
)
Last edited by mzprox; January 27, 2010, 11:12.
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Originally posted by Heraclitus View PostCould you post a link to his mod?
Also what do you think of players switching civs they control every X turns?
Well if we are going to go by X turns instead of the Visier/revolution system Lz outlined, then we might as well do it once a month to coincide with voting periods.
Yikes!! We might have to ban you from playing!Originally posted by mzprox View PostI'd like to try a col diplo game if we could set up one. (as for the original game mechanism I remember after wining my first game we played a special contest: who could win the fastest on the highest difficulty. I can't remeber how many turns it was exactly but ridicously few..like within 20-30 turns)
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I'd like to try a col diplo game if we could set up one. (as for the original game mechanism I remember after wining my first game we played a special contest: who could win the fastest on the highest difficulty. I can't remeber how many turns it was exactly but ridicously few..like within 20-30 turns)
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Could you post a link to his mod?
Also what do you think of players switching civs they control every X turns?
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Dale's mod, if I remember correctly, has England, France, Portugal, Spain, Dutch, Chinese, Russians, and pirates. Possibly Sweden as well. So more than enough for us.
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Well it has most of the same issues that Colonization had. Also with live players it would be much much more interesting than Civ. But we need to find alternative victory condtions to the "score" and "revolution" option.Originally posted by mzprox View PostCiv4 col was a great dissapointment to me, nice graphic but broken game play. (stupid game mechanics, uninteligent ai etc) it might be interesting for a diplo game, I'm not sure if it's suitable for one.
Perhaps something like the system Lz suggested? Players wouldn't be ranked on their ingame score but on their "governors" careers. We could change governors every 50 turns at which point the colony's finances, population and military strenght are compared to what they where before. People could enter into complex economic arangments like:
-I give you free tobbaco and some gold below market price so you can avoid your King's taxes and focus your cities pop on industry rather than resource gathering eariler.
-I will help you conquer the Suix and let you keep their land if you support me in my revolution.
-You will build schools and a universtiy early, I will provide you with cash while you train up my petty criminals and indenture servants.
-I wish to buy the cigar factory in New Amsterdam for 3000 gold. I will take care of delivering the food to my workers there, and all the factories produces go to me off course. I am willing to pay a 10% tax on profits.
-I'm willing to pay a 10% tax to you if we can trade via your ports so I can avoid my kings taxes. This will raise your taxes but you are so far behind you need the cash quickly.
-Your colony gets killed off or reduced to irrelevance. But instead of having nothing fun to do like civ, you could morf into a mercenary band or perhaps a pirate. Since your governership is scored by relative gains compared to when you took over your civ playing a few soldiers who manage to buy horses and earn a lot of cash helping someone fight their king or enslaving Natives for someone else would get you quite a bit of points! Seriusly you could even make money by just having one transport ship and charging for micromanaging transport for someone! Or you could quite literaly charge someone for running a few of their cities if you are well known as at managing earning a few K.
(a player could have just one colony but become the best "governor" in his 50 turns, just by making good investments. W
Actually maybe we could have 5 players be "governors" while one or two players are "investors". An investor could be limited to having just one colony or perhaps one extra colony allowed for every subsequent century, but he would have the advantage of keeping his cities and not switching around! I would love to play such a capitalist!
)
ect.
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I could go with Colonization. I've never played it as MP before, would be quite interesting. I'd suggest we play Dale's mod. I made a good new world map to go along with it.
As for voting... yea we'd have to get rid of anonymous since people would be switching a lot.
Or... and this is kind of artificial, but we could have everyone switch once a month so everyone would only be playing one civ for each voting period.
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From what you say I will go out and buy it. I loved the old game, apart from the poor end game of independence where you always won, and the brilliant economic system where you start as just an agrarian society sending raw materials back to the mother country and change into an industrial powerhouse yourself. If it does work that well then I'd love to try it.
Its a near clone of the original. The end game is better since you have a few good decisions to make and the enemy is harder to defeat.
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Civ4 col was a great dissapointment to me, nice graphic but broken game play. (stupid game mechanics, uninteligent ai etc) it might be interesting for a diplo game, I'm not sure if it's suitable for one.
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