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The Dance of Civilizations [Diplo Game] [Organization Thread Pt1]
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and that is the only rule i dont like.. i prefer for the in game nations to stop others decimating some one ...
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Then so be it. That's part of the game.
But every player has the right to play the game in the way they want.
We have only made one exception, measured war.
If it's about war we have to restrain ourselves a bit.
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Originally posted by Robert Plomp View PostClose to the end is perhaps the most important part of the game.
If you want to influence players to do certain things, use in-game stories and diplomacy, not out-of-character stuff.
tried al lthatdont work
i have given up
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Close to the end is perhaps the most important part of the game.Originally posted by Korea (DoC) View Postactually much closer to the end than the beginning
If you want to influence players to do certain things, use in-game stories and diplomacy, not out-of-character stuff.
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actually much closer to the end than the beginningOriginally posted by Robert Plomp View PostAll stop blaming others for how they play their game! We're in the middle of the game. And everybody is free to play it the way they want. these ooc discussions lead nowhere
And does anybody know why Byzantium and England are suddenly missing 24 hour turns? England: you did post in this thread!
Byzantium, are there problems again?
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i agree with india nothing excoitng about space , india could ave chosen that path and prob be there now
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@Persia, I agree on the first half, but don't agree that cultural victory is more boring than spacerace. In space victory you just rock your science up to the modern armors and then in the last 50 turns you build a spaceship. For cultural victory you have to plan it and invest in it from very early and easier to lose it.
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All stop blaming others for how they play their game! We're in the middle of the game. And everybody is free to play it the way they want. these ooc discussions lead nowhere
And does anybody know why Byzantium and England are suddenly missing 24 hour turns? England: you did post in this thread!
Byzantium, are there problems again?
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wil lyou basically flip off.... you joined an alliance and fought and lost .. what i am trying to do is organise the same sort of coalition against India but as you proved needs to be much bigger than you r enemy , so as i have repeatedly stated, stop telling me to go it alone , it takes a huge army in civ 4 combat to beat someone .
when you attacked england i had like one spare galley which i loaned to inca and never got back and one defneder per city noarmeis nothign yet i was made out to be not supporitng the war.
Now i have manafged to build a defence force i am trying to build an amry next. but i am so far behind in tech that i need a huge army to even think of doing anything.
so again i call for an aliance and all you do is say i whining.....Last edited by Korea (DoC); March 4, 2010, 04:57.
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Could you please stop this line of reasoning here. There were several of us who at least tried against a stronger foe. All you did was ooc whine. Get off your high horse!Originally posted by Korea (DoC) View PostSo whilst there is always some fun in participation , would hav ebeen more fun to see people activly looking to see how they can prevernt this sort of conclusuon
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nah, diplomatic victories are the most unfair ones in diplo games.Originally posted by Korea (DoC) View Postdiplotmatic ivcotory should be the target.. lets see someone win it via that method....
It immediately rules out the possibility for India and Persia to win because we have chosen to follow the path of hate rather then the path of love.
And if we all follow the path of love the game ends up pretty boring.
I have already lost the first round of rating b/c people disliked my "Pay!" diplomatic approach (which btw paid of
), now you want me to even lose the entire game b/c of it.
Religious victory on contrary is very interesting. It requires much more, and it's not a simple "the biggest civ has the most votes".
I think that cultural victories are boring a well.
In the end only conquest, religious or space race victories are interesting, imho.
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OK, let's track this:Originally posted by India (DoC) View PostLess than 500/turn, it's 110-120 turns for my 3rd city (already has +250% bonus so an other 50% won't just add a simple 50% bonus , but more like +16%. (Right now i'm not sure whether I go for broadcast towers at all, have other focus)
I could ofc put my science spending into culture, but only my technology protects my cities.. not easy to balance it-i've spent a lot on culutre already-money and production-could have spent much more, but then I would be much weaker (Btw my first try on cultural vicotry in civ4, normaly I don't like it, spaceship much easier
)
Pataliputra (third culture city) is currently 19845 culture points (last turn it was in the 18,000's, I think)
But let's see next turn.
I'm curious to monitor this LOL
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yes i dont think space shpuld be in diplo jsut y .02 cents worth
culture is a good target to try for..
Religion wil lnever occur takes everyone to vote and no one would do that unless theywere trying to prevent another player from winning by cuktural vicotry for spite.
diplotmatic ivcotory should be the target.. lets see someone win it via that method....
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Less than 500/turn, it's 110-120 turns for my 3rd city (already has +250% bonus so an other 50% won't just add a simple 50% bonus , but more like +16%. (Right now i'm not sure whether I go for broadcast towers at all, have other focus)Originally posted by Greece (DoC) View Post
your third cultural city is jumping up about a 1000 points per turn, so in 30 turns it'll be 50,000. i wasn't sure that 75,000 was needed so that makes it 55 turns, taking into account the imminent Broadcast Towers.
I could ofc put my science spending into culture, but only my technology protects my cities.. not easy to balance it-i've spent a lot on culutre already-money and production-could have spent much more, but then I would be much weaker (Btw my first try on cultural vicotry in civ4, normaly I don't like it, spaceship much easier
)
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hey, I'm not saying it's overOriginally posted by India (DoC) View PostOk, You are very very wrong about that 30 turn. First 75.000 culture is needed per city, since you could do the math yourself I can tell you that it 's currently 80->120 turns in my 3 cities. probably I can speed it up further a bit , but it still months of gameplay.
The game is not over.., you know it's enough if I lose a city. Or maybe a spaceship could be built in this time especially if someone manage to slow me down.
And yes my position helped me a lot to do my builder strategy and even if I don' like wars I've decided that in case I'd become strong I will play a crazy evil civ just to make the game interesting
I can also tell that in the mid game I did not expect that England, Byzantium and Perisa (even the Natives) could get so close to me in tech that now we almost have the same type of army-good work!, I'm really not so sure about my final victory as some people here

just pointing out a few things to avert the inertia that may be setting in.
your third cultural city is jumping up about a 1000 points per turn, so in 30 turns it'll be 50,000. i wasn't sure that 75,000 was needed so that makes it 55 turns, taking into account the imminent Broadcast Towers.
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