Originally posted by Robert Plomp
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The Dance of Civilizations [Diplo Game] [Organization Thread Pt1]
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Originally posted by Robert Plomp View PostThe correct answer is: No, it should be 4 (check the rules)
4b. When 4 civs have advanced to the next age (ancient, classical, medieval, renaissance, industrial, modern, future) all techs of the age before the past age can be traded freely in a 1 tech for 1 tech trade without the need to spend vouchers. (If 4 players are in the medieval age, all techs of the ancient age can be traded freely, etc.)
Right now only techs from the prehistoric age can be traded.
- Settling
- Working
- Walking
- Waging War
- Building Barracks
- Climb hills
- Swimming
- Whining
Feel free to trade those techsSic Vincit Gloria Mundi
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What about giving everyone 1 ancient, 1 classical, 1 medieval.. etc and 5 future tech voucher.
It would work like this: the medieval voucher could be used to trade away any tech up to medieval (ancient or classical or med.) So the five future voucher could be used for any tech in any era.
Pros:
-It could facilitate techtrades. Now everyone saves their vouchers for the more expensive techs (and they should).
Cons:
-makes the administration a bit harder
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Originally posted by mzprox View PostNow everyone saves their vouchers for the more expensive techs (and they should).Sic Vincit Gloria Mundi
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Originally posted by Rome (DoC) View PostEveryone is free to make their own mistakes
Sure They are..
Seriously it was just a recommendation/opinion: trading ancient techs (with vouchers) under the current system is not worth it.. But it would be great to see trades in the early ages thats why I think we should have those age specific vouchers.
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Rate from>China Japan Mexico Canada Total (sum avg) Position Score month>1|2|3|4 || avg1|2|3|4 || avg1|2|3|4 || avg1|2|3|4 || avgRate for
VChina X3|5|1|7 || 4 5|5|4|4 || 4.5 1|2|2|1 || 1,5 1032Japan 6|6|5|5 || 5,5 X3|4|4|5 || 4 2|4|5|3 || 3,5 1323Mexico 4|5|3|2 || 3,5 7|7|6|4 || 6 X7|7|4|6 || 6 15,514Canada 2|4|4|2 || 3 2|4|3|3 || 3 1|3|2|6 || 3 X941
- Every month every civ rates every other civ. (blue numbers)
- This results in an average rating (red numbers) over all months from civ X to civ Y
- These average ratings are added together (green numbers) (thus China gets: avg rating + avg rating of Mexico + avg rating of Canada = Total)
- Based on these totals every civ will get a #1 - #4 position
- Based on these positions every civ gets a score (purple numbers), the civ with the best position gains the best score.
This is a boring system since all months will be levelled in one huge big average score.
It's way cooler to award points per month so that good months and bad months jump out!
That's why we propose the following system:
Rate for>China Japan Mexico Canada month>1|2|3|41|2|3|41|2|3|41|2|3|4Rate fromVChina X6|6|5|5 4|5|3|2 2|4|4|2 Japan 3|5|1|7 X7|7|6|4 2|4|3|3 Mexico 5|5|4|4 3|4|4|5 X1|3|2|6 Canada 1|2|2|1 2|4|5|3 7|7|4|6 XMonth Average>9|12|7|12 11|14|14|13 18|19|13|12 5|11|9|11 Monthly Position>3 | 3 | 4 | 2 2 | 2 | 1 | 1 1 | 1 | 2 | 2 4 | 4 | 3 | 4 Total Score>2+2+1+3=83+3+4+4=144+4+3+3=141+1+2+1=5End Score>2 4 4 1
NB: The 'rate from' and 'rate for' positions have switched between table 1 and table 2!!
Explanation:- from left to right you see what rates civ X gives to civ Y. (ie. in month 1 Japan gives a 6 rating to China and a 3 rating to Mexico) (blue numbers)- The ratings are added per month and a monthly average comes out. (red numbers) (ie. in month 1 China gains an avg rating of 4.3)- This results in a position per civ per month based on the avg rating. In month 1 china gets a 2nd position, Japan a 1st position, etc.) (green numbers)- Based on the monthly position every civ gets a score. In month 1 china gains 3 points, Japan gains 4 points, etc. (black numbers)- The total score is the sum of all monthly scores. China gained 3, 4, 3 and 1 points for months 1,2,3 and 4. Total that's 11 points (purple numbers)
- The end score (orange number) is based on the total score. These can be compared to the scores in table 1!
The difference in the end between table 1 and 2 is that Japan in the 2nd table (new system) gains as much points as Mexico.
Japan gains an advantage of winning two monthly categories.
If everything would be averaged, Japan would get less points in the end.
With more civs and more months the differences will be bigger.
Bottom line is: The monthly scores become more important then the average score.
It's as if in a sport competition all goals would be summed together for the entire season, which would make the team with most goals win, or goals only summed together per match, which makes the team who wins most matches win.Now every month has a winner in every category!All month-scores will be added together which results in an end score.I'd like it to propose it now since we haven't seen any rate results yet.Please comment on what you think about it.Last edited by Robert; October 7, 2009, 08:05.Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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If you don't understand the stuff in the post above, the question is:
A. Do you want to base the end score on the average month score
B. Or do you want to base the end score on the sum of the monthly positions
Me / Jeroen think B. is a better (more fun) option b/c good/bad months won't be 'lost' in a huge average number.
A. Do you want to base the end score on the average month score
B. Or do you want to base the end score on the sum of the monthly positions
Me / Jeroen think B. is a better (more fun) option b/c good/bad months won't be 'lost' in a huge average number.
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Carpe Diem tamen Memento Mori
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surely it should be 'B', monthly rates similar as it was in BtP except this system is more balanced (doesnt make huge differences).
I think it's also important that it doesn't really matter if someone like to give balanced scores (scoring everyone 3-5, leaving most of it on 4) or likes to give extreme values (1s and 7s)
I think it's also important that it doesn't really matter if someone like to give balanced scores (scoring everyone 3-5, leaving most of it on 4) or likes to give extreme values (1s and 7s)
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