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The Dance of Civilizations [Diplo Game] [Organization Thread Pt1]
What if this worker wasn't built yet, can you start loading him with orders before he's built even?
I dont think that's possible, but at least you can set up rally points. (select city, right click on tile: the new unit will go there) cancel it by right click on the city
There are lots of comands/short cut for civ btw.. I never use them
And about queue: I have just recently learned that you can give multiple orders to units by using the shift. So it is possible for example to tell a worker who is already working on something that after he finished go to a hill build a mine then a road then go somewhere else build a farm whatever.
Oh! Very helpful also. What if this worker wasn't built yet, can you start loading him with orders before he's built even?
And about my war question, there is no intention to affect the game at all. If so, I would have posted under my DoC profile. It's simply my first diplo game ever and this is a big question for me as I simply cannot log-in every 8 hrs so I'm forced to queue. If I were to end up in a war at some point in this game and there was no 24hr timer or at least something to that effect I think it's quite clear I would be done for!
Thanks to everyone with the helpful advice so far!
I agree 100% with Robert. This is not the right thread to play your war tactics and share your plans. All war talk, propaganda should be moved to the IC Story thread.
Again this is diplo style game, so you should make it work for you. Talk to the near civs, negotiate borders, threaten them to attack if they take your land etc. Play good cop, bad cop if you must........... Your options are endlesssssssss...
BTW, all this war talk....
I think that this OOC talking about war influences the game too much.
This game should only be influenced by IG posts, not by OOC posts, so let's quit the OOC war talk now. (and any other OOC talk that may influence the game or decisions of players)
It guarantees everybody 24h to execute his turn. (which doesn't equal to 24h turn indeed) but to warrant that I think that we should move to 22h turns at least. (or accept a lot of pauses during the 8h turns).
If a war starts I'll pause the game to see how we handle it.
In fact the rules would handle an early war, since the rules are that in war we observe a turn order (within some constraints) so you can't be invaded and have multiple turns played against you without you noticing.
The rule doesnt say that we should switch for longer turns but it cant work other way so we should.
In fact the rules would handle an early war, since the rules are that in war we observe a turn order (within some constraints) so you can't be invaded and have multiple turns played against you without you noticing.
I wasn't sure about the 8hr turn timer for the initial turns - first time I had experienced the start of a MP game. However, its working really well. Not sure what would be the apppropriate point to move to a longer turn around - 100 turns, 120, never? But its working well now, and keeps the game moving for us all, rather than it being slow, intense and boring for many.
There is no point in going to war so early. But if one where to start a war no I think switching to 24hrs would be the fair thing to do. Though the one who started the war might piss off alot of ppl who like the 8hr timer.
One more thing...this is my first diplo game...when war is declared the 2 parties revert to a 24hr timer?
It's not in the rules, but yeah we should change to 24h timer as soon as war happens.
Also i wana suggest here that we continue with the faster turns even after t100, 12h turns would be cool in peace time.
And about queue: I have just recently learned that you can give multiple orders to units by using the shift. So it is possible for example to tell a worker who is already working on something that after he finished go to a hill build a mine then a road then go somewhere else build a farm whatever.
One more thing...this is my first diplo game...when war is declared the 2 parties revert to a 24hr timer?
I ask not because I'm going to war anytime soon but because I was wondering...I work during the day, so I queue about 3 moves at a time. If war were to occur, I'd be screwed because of that.
So, how does the turn timer work during war?
hmm could lose a capital in 3 turns with no enemy retaliation
One more thing...this is my first diplo game...when war is declared the 2 parties revert to a 24hr timer?
I ask not because I'm going to war anytime soon but because I was wondering...I work during the day, so I queue about 3 moves at a time. If war were to occur, I'd be screwed because of that.
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