As I have said before, I believe this to be a case of Tony's PC doing one thing and the server not noticing and thus doing another (basically an Out-of-Sync (OOS) error of sorts). In other words, Tony declared war, and played his turn, but it didn't register on the server properly. So when he later logs in to check, the server has noticed the declaration of war, but also has some conflicting records of peace timed after the time of war, and thus chooses the most recent state it has. This could then result in a declaration of peace, and thus the units are moved automatically when the borders (which were opened by the war) are automatically closed.
You know the funny thing about coincidents? They are hardly ever conincidents.
What are the chances that at this most critical point in the game, all of a sudden, for the first time in the game, a glitch happens, that effects nothing but the one thing that would allow Greece to recover from the surprise of Koreas attack? Of the finite types of game errors that could occur, this is the one that happens? To this player? At this exact time???
Use your brains people... jeez.
I'm sorry, but I don't buy the "glitch" theory at all. I hate to accuse anyone of anything underhanded... but when you look at the big picture there is really only one conclusion that makes sense.
I hope i am wrong, but i don't think so.
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