I'll throw my 2 cents in regarding all this...
First off, I think Blackdragon is testing the waters a bit and at the same time trying to get Cyber's dander up. (We have been following this thread all night since we work together, and have had a chuckle or two as well).
I have explained to him that he CAN do whatever he likes regarding war in a diplogame, however sometimes there are reprocussions for being overly agressive and expecially trying to cripple another player beyond repair.
Then again, there might not be reprocussions... as was seen in HOTWXII when one civs nation was half taken over AND their capital taken (by an experienced and unnamed player ) Sure alot of players threatened action, but only one was actually serious IMO, and it didn't even get to that point. (they had to fight for their capital back, it was not negotiated)
So to Blackdragon I say, if you want to warmonger go for it, but be wary of the potential concequences of excessive destruction.
Personally, I think with 18 players we should ease up on the obsession with peace that seems to be an overriding factor in diplogames. Historicly, nations HAVE been decimated by larger nations... often without intervention by other civilizations (expecially in ancient times). I understand we want to keep the game fun for all, but if someone doesn't bother defending adequetly, or doesn't save themselfs through diplomacy, well then...
It is not a possibility because of the diplo aspect. A nation under threat of total destrucion can always plead their case to the world, or even trade/pay for help.
First off, I think Blackdragon is testing the waters a bit and at the same time trying to get Cyber's dander up. (We have been following this thread all night since we work together, and have had a chuckle or two as well).
I have explained to him that he CAN do whatever he likes regarding war in a diplogame, however sometimes there are reprocussions for being overly agressive and expecially trying to cripple another player beyond repair.
Then again, there might not be reprocussions... as was seen in HOTWXII when one civs nation was half taken over AND their capital taken (by an experienced and unnamed player ) Sure alot of players threatened action, but only one was actually serious IMO, and it didn't even get to that point. (they had to fight for their capital back, it was not negotiated)
So to Blackdragon I say, if you want to warmonger go for it, but be wary of the potential concequences of excessive destruction.
Personally, I think with 18 players we should ease up on the obsession with peace that seems to be an overriding factor in diplogames. Historicly, nations HAVE been decimated by larger nations... often without intervention by other civilizations (expecially in ancient times). I understand we want to keep the game fun for all, but if someone doesn't bother defending adequetly, or doesn't save themselfs through diplomacy, well then...
world domination early was a possibility and it is not in a diplo game.
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