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  • I say 8 hrs is good enough

    Comment


    • /me makes mental notice: don't sleep/work too much during war time.

      Toni has submitted his new civ.
      Another player is going to change civ b/c of the fin-debate as well. (I'll keep him anonymous)

      He's going to change it as well now.
      When he's done changing I'll submit the new list.
      Formerly known as "CyberShy"
      Carpe Diem tamen Memento Mori

      Comment


      • You would have enjoyed Planetarion, back in the day... 1 hour turns, worldwide audience, attacks take ~6 hours to land in local area or ~8-10 in further away galaxies. Folks from norway calling folks in Brazil at 3am waking them up asking for help...
        <Reverend> IRC is just multiplayer notepad.
        I like your SNOOPY POSTER! - While you Wait quote.

        Comment


        • Oh code gurus.... please answer my question!

          If I don't get a difinitive answer by the time the new civs are released I guess I will start on a new map using these civs.

          Fortunately, this time I should be done with it in a few days, since I am pretty much moved into my new home.
          Last edited by Pinchak; May 19, 2008, 21:56.

          Comment


          • When he's done changing I'll submit the new list.
            CS PLEASE do not submit the list on poly!!!

            Just pm or email it to Pinchak.

            Because even a full pledged IDIOT will notice the changes and fugure out Beta and I.

            Keep the game fair play

            Comment


            • Well, we will know it anyway when the game starts, so what's the problem ?

              Comment


              • So we are starting this coming weekend hopefully?
                Last edited by Toni; May 20, 2008, 05:56.

                Comment


                • weekend sounds good to me. can't wait
                  Diplogamer formerly known as LzPrst

                  Comment


                  • Originally posted by CyberShy

                    Open the save in a text editor. Then you can change the civ names and leaders that way.


                    That doesn't fix the starting techs.
                    Does it fix the traits? Or does it just only change the names of the civs?

                    isn't it one can fix with 'chiptotle' or something?
                    This really isn't that difficult and should be self-explanatory for anyone who actually opened up the file in a text editor. But here is an example anyhow.

                    The first section:
                    Code:
                    BeginGame
                    	Era=ERA_ANCIENT
                    	Speed=GAMESPEED_NORMAL
                    	Calendar=CALENDAR_DEFAULT
                    	Option=GAMEOPTION_RAGING_BARBARIANS
                    	Option=GAMEOPTION_PICK_RELIGION
                    	Option=GAMEOPTION_NO_TECH_TRADING
                    	Option=GAMEOPTION_NO_TECH_BROKERING
                    	Victory=VICTORY_TIME
                    	Victory=VICTORY_CONQUEST
                    	Victory=VICTORY_DOMINATION
                    	Victory=VICTORY_CULTURAL
                    	Victory=VICTORY_SPACE_RACE
                    	Victory=VICTORY_DIPLOMATIC
                    	GameTurn=0
                    	MaxTurns=500
                    	MaxCityElimination=0
                    	NumAdvancedStartPoints=600
                    	TargetScore=0
                    	StartYear=-4000
                    	Description=
                    	ModPath=
                    EndGame
                    In here you can set victory conditions, game options, and other options for the game.

                    The civ section:

                    Code:
                    BeginTeam
                    	TeamID=0
                    	Tech=TECH_FISHING
                    	Tech=TECH_THE_WHEEL
                    	ContactWithTeam=0
                    	RevealMap=0
                    EndTeam
                    BeginTeam
                    	TeamID=1
                    	Tech=TECH_THE_WHEEL
                    	Tech=TECH_AGRICULTURE
                    	Tech=TECH_ARCHERY
                    	ContactWithTeam=1
                    	RevealMap=0
                    EndTeam
                    BeginTeam
                    	TeamID=2
                    	Tech=TECH_THE_WHEEL
                    	Tech=TECH_MINING
                    	Tech=TECH_ARCHERY
                    	ContactWithTeam=2
                    	RevealMap=0
                    EndTeam
                    BeginTeam
                    	TeamID=3
                    	Tech=TECH_HUNTING
                    	Tech=TECH_MINING
                    	Tech=TECH_ARCHERY
                    	ContactWithTeam=3
                    	RevealMap=0
                    EndTeam
                    BeginTeam
                    	TeamID=4
                    	Tech=TECH_MYSTICISM
                    	Tech=TECH_HUNTING
                    	Tech=TECH_ARCHERY
                    	ContactWithTeam=4
                    	RevealMap=0
                    EndTeam
                    BeginTeam
                    	TeamID=5
                    	Tech=TECH_THE_WHEEL
                    	Tech=TECH_AGRICULTURE
                    	Tech=TECH_ARCHERY
                    	ContactWithTeam=5
                    	RevealMap=0
                    EndTeam
                    BeginTeam
                    	TeamID=6
                    	Tech=TECH_MYSTICISM
                    	Tech=TECH_MINING
                    	Tech=TECH_ARCHERY
                    	ContactWithTeam=6
                    	RevealMap=0
                    EndTeam
                    BeginTeam
                    	TeamID=7
                    	ContactWithTeam=7
                    	RevealMap=0
                    EndTeam
                    BeginTeam
                    	TeamID=8
                    	ContactWithTeam=8
                    	RevealMap=0
                    EndTeam
                    BeginTeam
                    	TeamID=9
                    	ContactWithTeam=9
                    	RevealMap=0
                    EndTeam
                    BeginTeam
                    	TeamID=10
                    	ContactWithTeam=10
                    	RevealMap=0
                    EndTeam
                    BeginTeam
                    	TeamID=11
                    	ContactWithTeam=11
                    	RevealMap=0
                    EndTeam
                    BeginTeam
                    	TeamID=12
                    	ContactWithTeam=12
                    	RevealMap=0
                    EndTeam
                    BeginTeam
                    	TeamID=13
                    	ContactWithTeam=13
                    	RevealMap=0
                    EndTeam
                    BeginTeam
                    	TeamID=14
                    	ContactWithTeam=14
                    	RevealMap=0
                    EndTeam
                    BeginTeam
                    	TeamID=15
                    	ContactWithTeam=15
                    	RevealMap=0
                    EndTeam
                    BeginTeam
                    	TeamID=16
                    	ContactWithTeam=16
                    	RevealMap=0
                    EndTeam
                    BeginTeam
                    	TeamID=17
                    	ContactWithTeam=17
                    	RevealMap=0
                    EndTeam
                    Ok, 18 TeamIDs, 18 teams/civs. Obviously this is where you set the team's starting techs.

                    Leader section:
                    Code:
                    BeginPlayer
                    	Team=0
                    	LeaderType=LEADER_TOKUGAWA
                    	LeaderName=diplo_american
                    	CivDesc=TXT_KEY_CIV_JAPAN_DESC
                    	CivShortDesc=TXT_KEY_CIV_JAPAN_SHORT_DESC
                    	CivAdjective=TXT_KEY_CIV_JAPAN_ADJECTIVE
                    	FlagDecal=Art/Interface/TeamColor/FlagDECAL_Dot.dds
                    	WhiteFlag=0
                    	CivType=CIVILIZATION_JAPAN
                    	Color=PLAYERCOLOR_RED
                    	ArtStyle=ARTSTYLE_ASIAN
                    	PlayableCiv=1
                    	MinorNationStatus=0
                    	StartingGold=0
                    	StartingX=17, StartingY=22
                    	StateReligion=
                    	StartingEra=ERA_ANCIENT
                    	RandomStartLocation=false
                    	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
                    	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
                    	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
                    	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
                    	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
                    	Handicap=HANDICAP_MONARCH
                    EndPlayer
                    BeginPlayer
                    	Team=1
                    	LeaderType=LEADER_LOUIS_XIV
                    	LeaderName=TXT_KEY_LEADER_LOUISXIV
                    	CivDesc=TXT_KEY_CIV_FRANCE_DESC
                    	CivShortDesc=TXT_KEY_CIV_FRANCE_SHORT_DESC
                    	CivAdjective=TXT_KEY_CIV_FRANCE_ADJECTIVE
                    	FlagDecal=Art/Interface/TeamColor/FlagDECAL_FleurDeLis.dds
                    	WhiteFlag=0
                    	CivType=CIVILIZATION_FRANCE
                    	Color=PLAYERCOLOR_DARK_BLUE
                    	ArtStyle=ARTSTYLE_EUROPEAN
                    	PlayableCiv=1
                    	MinorNationStatus=0
                    	StartingGold=0
                    	StartingX=51, StartingY=30
                    	StateReligion=
                    	StartingEra=ERA_ANCIENT
                    	RandomStartLocation=false
                    	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
                    	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
                    	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
                    	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
                    	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
                    	Handicap=HANDICAP_NOBLE
                    EndPlayer
                    BeginPlayer
                    	Team=2
                    	LeaderType=LEADER_MANSA_MUSA
                    	LeaderName=TXT_KEY_LEADER_MANSA_MUSA
                    	CivDesc=TXT_KEY_CIV_MALI_DESC
                    	CivShortDesc=TXT_KEY_CIV_MALI_SHORT_DESC
                    	CivAdjective=TXT_KEY_CIV_MALI_ADJECTIVE
                    	FlagDecal=Art/Interface/TeamColor/FlagDECAL_Mask.dds
                    	WhiteFlag=0
                    	CivType=CIVILIZATION_MALI
                    	Color=PLAYERCOLOR_PEACH
                    	ArtStyle=ARTSTYLE_MIDDLE_EAST
                    	PlayableCiv=1
                    	MinorNationStatus=0
                    	StartingGold=0
                    	StartingX=43, StartingY=25
                    	StateReligion=
                    	StartingEra=ERA_ANCIENT
                    	RandomStartLocation=false
                    	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
                    	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
                    	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
                    	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
                    	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
                    	Handicap=HANDICAP_NOBLE
                    EndPlayer
                    BeginPlayer
                    	Team=3
                    	LeaderType=LEADER_SURYAVARMAN
                    	LeaderName=TXT_KEY_LEADER_SURYAVARMAN
                    	CivDesc=TXT_KEY_CIV_KHMER_DESC
                    	CivShortDesc=TXT_KEY_CIV_KHMER_SHORT_DESC
                    	CivAdjective=TXT_KEY_CIV_KHMER_ADJECTIVE
                    	FlagDecal=Art/Interface/TeamColor/FlagDECAL_Khmer.dds
                    	WhiteFlag=0
                    	CivType=CIVILIZATION_KHMER
                    	Color=PLAYERCOLOR_MIDDLE_BLUE
                    	ArtStyle=ARTSTYLE_ASIAN
                    	PlayableCiv=1
                    	MinorNationStatus=0
                    	StartingGold=0
                    	StartingX=46, StartingY=13
                    	StateReligion=
                    	StartingEra=ERA_ANCIENT
                    	RandomStartLocation=false
                    	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
                    	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
                    	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
                    	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
                    	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
                    	Handicap=HANDICAP_NOBLE
                    EndPlayer
                    BeginPlayer
                    	Team=4
                    	LeaderType=LEADER_BOUDICA
                    	LeaderName=TXT_KEY_LEADER_BOUDICA
                    	CivDesc=TXT_KEY_CIV_CELT_DESC
                    	CivShortDesc=TXT_KEY_CIV_CELT_SHORT_DESC
                    	CivAdjective=TXT_KEY_CIV_CELT_ADJECTIVE
                    	FlagDecal=Art/Interface/TeamColor/FlagDECAL_CelticCross.dds
                    	WhiteFlag=0
                    	CivType=CIVILIZATION_CELT
                    	Color=PLAYERCOLOR_LIGHT_ORANGE
                    	ArtStyle=ARTSTYLE_EUROPEAN
                    	PlayableCiv=1
                    	MinorNationStatus=0
                    	StartingGold=0
                    	StartingX=34, StartingY=12
                    	StateReligion=
                    	StartingEra=ERA_ANCIENT
                    	RandomStartLocation=false
                    	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
                    	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
                    	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
                    	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
                    	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
                    	Handicap=HANDICAP_NOBLE
                    EndPlayer
                    BeginPlayer
                    	Team=5
                    	LeaderType=LEADER_RAMESSES
                    	LeaderName=TXT_KEY_LEADER_RAMESSES
                    	CivDesc=TXT_KEY_CIV_EGYPT_DESC
                    	CivShortDesc=TXT_KEY_CIV_EGYPT_SHORT_DESC
                    	CivAdjective=TXT_KEY_CIV_EGYPT_ADJECTIVE
                    	FlagDecal=Art/Interface/TeamColor/FlagDECAL_EyeOfRa.dds
                    	WhiteFlag=0
                    	CivType=CIVILIZATION_EGYPT
                    	Color=PLAYERCOLOR_YELLOW
                    	ArtStyle=ARTSTYLE_MIDDLE_EAST
                    	PlayableCiv=1
                    	MinorNationStatus=0
                    	StartingGold=0
                    	StartingX=35, StartingY=20
                    	StateReligion=
                    	StartingEra=ERA_ANCIENT
                    	RandomStartLocation=false
                    	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
                    	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
                    	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
                    	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
                    	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
                    	Handicap=HANDICAP_NOBLE
                    EndPlayer
                    BeginPlayer
                    	Team=6
                    	LeaderType=LEADER_GANDHI
                    	LeaderName=TXT_KEY_LEADER_GANDHI
                    	CivDesc=TXT_KEY_CIV_INDIA_DESC
                    	CivShortDesc=TXT_KEY_CIV_INDIA_SHORT_DESC
                    	CivAdjective=TXT_KEY_CIV_INDIA_ADJECTIVE
                    	FlagDecal=Art/Interface/TeamColor/FlagDECAL_WheelOfLaw.dds
                    	WhiteFlag=0
                    	CivType=CIVILIZATION_INDIA
                    	Color=PLAYERCOLOR_PURPLE
                    	ArtStyle=ARTSTYLE_ASIAN
                    	PlayableCiv=1
                    	MinorNationStatus=0
                    	StartingGold=0
                    	StartingX=24, StartingY=10
                    	StateReligion=
                    	StartingEra=ERA_ANCIENT
                    	RandomStartLocation=false
                    	CivicOption=CIVICOPTION_GOVERNMENT, Civic=CIVIC_DESPOTISM
                    	CivicOption=CIVICOPTION_LEGAL, Civic=CIVIC_BARBARISM
                    	CivicOption=CIVICOPTION_LABOR, Civic=CIVIC_TRIBALISM
                    	CivicOption=CIVICOPTION_ECONOMY, Civic=CIVIC_DECENTRALIZATION
                    	CivicOption=CIVICOPTION_RELIGION, Civic=CIVIC_PAGANISM
                    	Handicap=HANDICAP_NOBLE
                    EndPlayer
                    BeginPlayer
                    	Team=7
                    	LeaderType=NONE
                    	CivType=NONE
                    	Color=NONE
                    	ArtStyle=NONE
                    	Handicap=HANDICAP_NOBLE
                    EndPlayer
                    BeginPlayer
                    	Team=8
                    	LeaderType=NONE
                    	CivType=NONE
                    	Color=NONE
                    	ArtStyle=NONE
                    	Handicap=HANDICAP_NOBLE
                    EndPlayer
                    BeginPlayer
                    	Team=9
                    	LeaderType=NONE
                    	CivType=NONE
                    	Color=NONE
                    	ArtStyle=NONE
                    	Handicap=HANDICAP_NOBLE
                    EndPlayer
                    BeginPlayer
                    	Team=10
                    	LeaderType=NONE
                    	CivType=NONE
                    	Color=NONE
                    	ArtStyle=NONE
                    	Handicap=HANDICAP_NOBLE
                    EndPlayer
                    BeginPlayer
                    	Team=11
                    	LeaderType=NONE
                    	CivType=NONE
                    	Color=NONE
                    	ArtStyle=NONE
                    	Handicap=HANDICAP_NOBLE
                    EndPlayer
                    BeginPlayer
                    	Team=12
                    	LeaderType=NONE
                    	CivType=NONE
                    	Color=NONE
                    	ArtStyle=NONE
                    	Handicap=HANDICAP_NOBLE
                    EndPlayer
                    BeginPlayer
                    	Team=13
                    	LeaderType=NONE
                    	CivType=NONE
                    	Color=NONE
                    	ArtStyle=NONE
                    	Handicap=HANDICAP_NOBLE
                    EndPlayer
                    BeginPlayer
                    	Team=14
                    	LeaderType=NONE
                    	CivType=NONE
                    	Color=NONE
                    	ArtStyle=NONE
                    	Handicap=HANDICAP_NOBLE
                    EndPlayer
                    BeginPlayer
                    	Team=15
                    	LeaderType=NONE
                    	CivType=NONE
                    	Color=NONE
                    	ArtStyle=NONE
                    	Handicap=HANDICAP_NOBLE
                    EndPlayer
                    BeginPlayer
                    	Team=16
                    	LeaderType=NONE
                    	CivType=NONE
                    	Color=NONE
                    	ArtStyle=NONE
                    	Handicap=HANDICAP_NOBLE
                    EndPlayer
                    BeginPlayer
                    	Team=17
                    	LeaderType=NONE
                    	CivType=NONE
                    	Color=NONE
                    	ArtStyle=NONE
                    	Handicap=HANDICAP_NOBLE
                    EndPlayer
                    Ok, this defines the leaders & civs for each "team". If you want team 0 to be the Celts, then make sure in the team section you have given team 0 the Celts' starting techs. Then you go to this section and make sure team 0 has the right leader.

                    Much of this you shouldn't change. For each player this is what you should be changing:
                    Code:
                    BeginPlayer
                    	Team=0
                    	LeaderType=LEADER_TOKUGAWA
                    	LeaderName=diplo_american
                    	CivDesc=TXT_KEY_CIV_JAPAN_DESC
                    	CivShortDesc=TXT_KEY_CIV_JAPAN_SHORT_DESC
                    	CivAdjective=TXT_KEY_CIV_JAPAN_ADJECTIVE
                    	FlagDecal=Art/Interface/TeamColor/FlagDECAL_Dot.dds
                    	WhiteFlag=0
                    	CivType=CIVILIZATION_JAPAN
                    	Color=PLAYERCOLOR_RED
                    	ArtStyle=ARTSTYLE_ASIAN
                    Ok, now as with any bit of coding this stuff needs to be entered in exactly.

                    The easiest thing to do is start up a new game with all the correct civs and settings. Start it up in SP mode, go to WorldBuilder and save it. Open up the worldbuilder save in a text editor and copy the entire game, team, and player sections. Paste them over the game, team and player sections for your map. Then save.

                    You'll then need to open the WBS with Civ and adjust the starting position of each civ.

                    Then you'll need to erase the revealed tiles for each civ. Since their former starting positions will still be visible on the map. This can be done in the world builder, or in a text editor. Generally I think it is easier to take care of this in a text editor. Just use the search function to find any instance of the word "reveal" in the plot section and erase those lines.

                    Also, for those of us who are using custom named civs, you will need to edit this section:

                    Code:
                    	CivDesc=TXT_KEY_CIV_JAPAN_DESC
                    	CivShortDesc=TXT_KEY_CIV_JAPAN_SHORT_DESC
                    	CivAdjective=TXT_KEY_CIV_JAPAN_ADJECTIVE
                    Currently those tags refer to the text file (another file located in assets/xml but you can just replace that with text. So "TXT_KEY_CIV_JAPAN_DESC" will produce "Japan". If you want to rename this, just replace "TXT_KEY_CIV_JAPAN_DESC" with "NBA All-Stars" or "Estonia" or whatever people want to use for their custom civ. I believe I PMed you my title. Short desc is generally the same as the desc, unless the name can be shortened, i.e. "United States of America" and "USA". Then for Adjective, obviously, put in the adjective. For Japan it'd be Japanese. For Estonia, it'd be Estonian. Etc.


                    If this is all too complicated, please just send the file to me and I will take care of it. I won't open the file up in Civ to see the map, I'll just take care of the civ stuff. If you can send me the coordinates for their starting positions I can take care of that too.
                    Captain of Team Apolyton - ISDG 2012

                    When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah

                    Comment


                    • I can do the WB changes, also, if you need someone out of the game to make them.
                      <Reverend> IRC is just multiplayer notepad.
                      I like your SNOOPY POSTER! - While you Wait quote.

                      Comment


                      • all this work and no game.... tis a very long thread guys
                        GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71

                        Comment


                        • all work and no play = homicidal axemurderers...
                          e-mail: diplo_mongolia [at] plomp.eu
                          msn: diplo_mongolia [at] hotmail.com

                          “The greatest happiness is to vanquish your enemies, to chase them before you, to rob them of their wealth, to see those dear to them bathed in tears, to clasp to your bosom their wives and daughters.” -Genghis Khan (allegedly)

                          Comment


                          • with all the correct civs and settings.
                            As soon as I know these I can begin editing the code.

                            So happy I don't have to start over on the map!

                            Comment


                            • Originally posted by Pinchak


                              As soon as I know these I can begin editing the code.

                              So happy I don't have to start over on the map!






                              its a good thing you dont have to start over cuz if u did and we waited even longer to get started. i would turn into an axemurderer.

                              Comment


                              • i would turn into an axemurderer.
                                I thought you were an axe murderer?

                                Comment

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