The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Also a bit confused with CS option maps, are we playing with one of them or this is just a test? Will take a look a bit later, my girlfriend is still at home Opening civ would not be productive!
It's better CS, the AI has not settled yet. Still i doult that all players will load up your options before game starts, so what's the point? If only some of us look at them. I'm still worried about the map size too, 11 ppl will be nice on huge, normal! But thats me, i just don't wona see ppl talking how i settled close to them all 25 weeks. And yes i will settle close to others if there is not enough land for me.
Hey, we only talked in-game style that you settled close to us! We can do that
And yes, people may not load the map in advance, but I wonder if people have the right to speak up if they didn't.
I'll post the 5th map initial save as well (that's where I got it from). I don't have the initial save of the 2nd - 4th map. I can make 3 new maps though.
Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
Please all download the next 5 savegames and load them in a MP environment, check out if any of these 5 maps give you a VERY BAD starting position. VERY BAD = ultra-tundra start without hope to expand out of it and/or overlapping capital start with another civ.
Only move the turn 3 or 4 times, don't pick up goodie huts.
Originally posted by CyberShy
Please all download the next 5 savegames and load them in a MP environment, check out if any of these 5 maps give you a VERY BAD starting position. VERY BAD = ultra-tundra start without hope to expand out of it and/or overlapping capital start with another civ.
Only move the turn 3 or 4 times, don't pick up goodie huts.
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