Yep mate,
I've never seen random events to be productive, challenging or interesting, the longer you play a game, the more annoying they become for me.
They only seem to be put into serious games, whose type of customer is most likely to be annoyed by them in the first place.
I actually think it's a throwback to signing your work, whether an artist in painting or us builders writing in the plaster in the eaves of a building in older days.
Techwins,
Sad to hear that it's just a version of Civ 3- I'm currently trying to work out how to eliminate the population sizze pollution model in the editor, but really getting bored of it, as a different game, it did did sound OK, but using Civ 3, then of course not- what a pity.
Generally due to the arrogance of them- We are a captive market and companies know it.
Every new computer game since 2000 has the unwritten proviso that you must have an internet connection in order to download the patch the game needs later on, it's now getting to the point that some games are released before they are finished, once they determine sale levels they then decide whether or not to to provide a "patch".
"Railroad Pioneer" from JoWood is a good example of this, the game isn't finished, eats your memory and then crashes once your computer is devoid of it, which for my old one was quickly. My £35/$60 paid for two hours gaming, after which it refused to load again- ever.
Anyway, I've been musing over a game I've had about settlement in the US for a while, alongside another one about the Civil War in the US- dunno why but US history seems tailored to games of it!
So,
Any programmers that are interested in turning an idea I have into shareware or freeware please let me know! I have 3 programming tasks to test on the game to see if it might work, and of course you will own the work, and maybe the programme fullstop.
Toby
I've never seen random events to be productive, challenging or interesting, the longer you play a game, the more annoying they become for me.
They only seem to be put into serious games, whose type of customer is most likely to be annoyed by them in the first place.
I actually think it's a throwback to signing your work, whether an artist in painting or us builders writing in the plaster in the eaves of a building in older days.
Techwins,
Sad to hear that it's just a version of Civ 3- I'm currently trying to work out how to eliminate the population sizze pollution model in the editor, but really getting bored of it, as a different game, it did did sound OK, but using Civ 3, then of course not- what a pity.
Generally due to the arrogance of them- We are a captive market and companies know it.
Every new computer game since 2000 has the unwritten proviso that you must have an internet connection in order to download the patch the game needs later on, it's now getting to the point that some games are released before they are finished, once they determine sale levels they then decide whether or not to to provide a "patch".
"Railroad Pioneer" from JoWood is a good example of this, the game isn't finished, eats your memory and then crashes once your computer is devoid of it, which for my old one was quickly. My £35/$60 paid for two hours gaming, after which it refused to load again- ever.
Anyway, I've been musing over a game I've had about settlement in the US for a while, alongside another one about the Civil War in the US- dunno why but US history seems tailored to games of it!
So,
Any programmers that are interested in turning an idea I have into shareware or freeware please let me know! I have 3 programming tasks to test on the game to see if it might work, and of course you will own the work, and maybe the programme fullstop.
Toby
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