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What is your greatest wish for Civ 4?
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What I would really like for Christmas ... I ain't gonna get:
1. A civilization SIMULATION, more of a role-playing realistic game with ups and downs and less control by the player. Plagues, famines, [edit: recessions, depressions,] occasional steps BACKWARDS after some steps forwards.
2. A game where the battles aren't concentrated on the city tile, wars of maneuver, where there might even be front lines in the late game. Front lines even by the AI! -- who knows, this might be possible in CIV.Last edited by Jaybe; June 30, 2005, 19:09.
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Originally posted by Adagio
If modding is as good as they say it is, can't you just make a SMAC mod yourself?
Just to clarify, some things I like about SMAC that Civ3 doesn't seem to have (admittedly, I didn't play Civ3 much at all, since it was so disappointing after SMAC):
A good story.
Social Engineering, which allows a bit more fine-tuning than type of government.
Design Workshop. Not only do I miss my Deathsphere's, I hate having to do up-grades one by one. Then having to restore their orders, again, one by one. (For those who haven't played SMAC, the Design Workshop allows you design units using chassis types you've learned, attack power, defense power, hit points, plus other miscellaneous abilities (SAM, drop pods, anti-aircraft, etc. in any way you see fit. Load 'em all up, it will cost you a lot to build. Strip 'em down, lean mean fighting machine, or good cannon fodder, for a cheap build cost.)
The ability to remove spear chuckers from your build list when you can make mech infantry.
All options that a unit can do available from a menu, rather than having to read a 100 page plus manual to find out a unit can be commanded to explore, even though there's no icon for it.
Without caravans/crawlers, no means for an NYC to exist or to rush a project Manhatten style when in need. Can't even rush projects with cash in Civ3. Perhaps disbanding obsolete units could substitute, but with Design Workshop, there would be no obsolete units. Haven't tried disbanding to feed Wonders, although it's a great way of getting rid of obsolete units (grr, would rather up-grade them via Design Workshop) to rush other items under construction.
The ability to remove obsolete units from the build list.
The ability to modify terrain. Flatten mountains, or raise land over sea.
Automating formers/workers with some specifity without having to read the 100+page manual (AC could do better in this regard, too, at least with a "Plant Forests" option).
After automating/holding/fortifying, the ability to cancel orders globally. I want all 'copters to stop what they're doing and report for duty when needed. Rather than have to go hunt them down, one by one, even if it is via a garrison list.
Not being heavily dependent upon luck (random factors) to get the resources you need.
Not being penalized heavily if the resources you need are not near by. (To heck with diplomacy and the severe corruption hit for large empires!)
A "Go To" list that can be re-ordered by name, distance, etc. Unlike Civ 3, which idiotically only gives you a graphical means to find the destination (OK, so it saves me having to hold the mouse button down while I try to find the destination. Whoopee.)
Building queues. Yeah, I've seen the spot in Civ3 for queued items, but haven't figured out how to use them. Guess I need to read that 100+ page manual.
There's more, but hopefully you get my drift. Being able to make pink terrain isn't what distinguishes SMAC from Civ3.
If all of the above is available in Civ4, I'd be happy, no need to mod SMAC.Last edited by Tommar; July 1, 2005, 04:57.
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Originally posted by Imran Siddiqui
I picked atmosphere. Make the game world seem alive. The AI can never satisfy everyone, but I know they'll try. However with Civ3 they junked the atmosphere. This time it seems they are bringing it back (wonder movies, orcestral music, etc). I love to be drawn into the world. It makes it more addictive for me.
Now to have voice actors read quotes for all the tech advances, like they had in SMAC. That would really make me have to change my pants .
"I plan to live forever, of course, but barring that I'd settle for a couple thousand years. Even five hundred would be pretty nice." or "We must... dissent" and tons of quotes from sun tsu or made by the genius who actually wrote the storyline that made playing SMAC an immersive and unique experience. Priceless.
Civs have to be made more unique, factions in smac were a perfect example of that. They had *personality*. Why not put in the civilopedia a small quote from a leader for every advance like in smac? It's really a little thing but it adds to the atmosphere.... And there are too many UU that are next to useless.
Wonders *have* to be epic. Civ3 went the wrong way imo, they were much harder to build (no rush, no multiple construction in different cities, etc) which is good but then they toned down the effect too much. And they came without cutscenes.
"So you built the Shakespeare's Theatre? Ok, you made some peaple happy, here is a static pic of it. Go ahead and keep playing."
If I spent 40 years and lot of effort to build that wonder I expect something more... gratification to the player, even in the form of eye candy is welcome.
I know they all are minor things that doesn't add anything to the actual gameplay, but the things that separate a good game from an epic one are these little details. And I find civ3 really lacking in this part. It's a bit.. cold.
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Atmosphere comes with involving gameplay. Involving gameplay can only last with good game balance and design, as well as a challenge to focus on. Good AI is a component of the latter, though is neither a necessary nor sufficient condition.
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definately not real time...there are too many rts games out there already, and that is not what civ is about."Mal nommer les choses, c'est accroître le malheur du monde" - Camus (thanks Davout)
"I thought you must be dead ..." he said simply. "So did I for a while," said Ford, "and then I decided I was a lemon for a couple of weeks. A kept myself amused all that time jumping in and out of a gin and tonic."
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Originally posted by Jaybe
What I would really like for Christmas ... I ain't gonna get:
1. A civilization SIMULATION, more of a role-playing realistic game with ups and downs and less control by the player. Plagues, famines, [edit: recessions, depressions,] occasional steps BACKWARDS after some steps forwards.
2. A game where the battles aren't concentrated on the city tile, wars of maneuver, where there might even be front lines in the late game. Front lines even by the AI! -- who knows, this might be possible in CIV.Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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Originally posted by Kaak
definately not real time...there are too many rts games out there already, and that is not what civ is about.This space is empty... or is it?
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Originally posted by Adagio
SE is in the game, so no need to worry
About the Unit Workshop I just hope it's not in, so far we have seen no reason to believe it's in
The rest is of little or no interest for me
BTW, why don't you like the Design Workshop? I've heard someone else say the same, (or maybe it was just you in another post) but with no explanation why, so I'm curious.Last edited by Tommar; July 2, 2005, 04:28.
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Originally posted by Jaybe
What I would really like for Christmas ... I ain't gonna get:
1. A civilization SIMULATION, more of a role-playing realistic game with ups and downs and less control by the player. Plagues, famines, [edit: recessions, depressions,] occasional steps BACKWARDS after some steps forwards.
Killer thought
2. A game where the battles aren't concentrated on the city tile, wars of maneuver, where there might even be front lines in the late game. Front lines even by the AI! -- who knows, this might be possible in CIV.
You never did this?
I have sent a stack off in one dirrection, the AI bought it
and sent the SOD in for put'n the major hurt onanti steam and proud of it
CDO ....its OCD in alpha order like it should be
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Originally posted by Tommar
But do you still think you can mod SMAC out of Civ4? At least the elements that us SMAC fanboys and gals seem to like (which has nothing to do with pink terrain or out-landish tech. )
Originally posted by Tommar
BTW, why don't you like the Design Workshop? I've heard someone else say the same, (or maybe it was just you in another post) but with no explanation why, so I'm curious.
Or at least that's how I see it, but of course (as mentioned) I could have a different oppinion on this if I actually had played a descent amount of games
There's also another reason why I hate it, but a few months ago I was told a way to avoid that "problem" so I'm not going to mention that. I haven't tested it yet though so I can't be sure it actually works
/me wonders if the above actually makes any senseThis space is empty... or is it?
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You never did this?
I have sent a stack off in one dirrection, the AI bought it
and sent the SOD in for put'n the major hurt on
And yes, there have been the occasional war of maneuver, especially the AI SOD (of either cavalry or mechanized infantry) who invades and I surround, redline, and destroy them.
But of course, most of the time -- particularly after the AI has expended their offensive forces in a spectacular (and foolish) show of force -- the AI holes up in their cities.
JB
Considering hexagonian's offer of playing CtP2-Age of Man to tide me over until cIV arrives.
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I hope diplomacy is well be well thought out as this is the cornerstone of playing civilization,
I feel it can make or break the game as you want to feel you are dealing with a real person and not just a program.For example SMACK AI personalities worked well in diplomatic exchanges it was the best feature of the game. It can be done.
But if not it can be moded just look at games like CTP2 which had almost no diplomacy smarts at all has been updated and at least shows signs of life. Thanks to Dale Kent!
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Originally posted by Jaybe
Considering hexagonian's offer of playing CtP2-Age of Man to tide me over until cIV arrives.
IMO, you have nothing to lose (except possibly some time invested in a download and a playthrough) and everything to gain - and it is a way to pass the time until then.
The key is to put aside any past biases and to approach AOM with an objective mindset.
As a somewhat biased (in the past...) CTP2 player, I will say that civ4 looks to be very promising, and it will be on my must-play list.
(I'll say this too - I have been playing a (modified) C3C lately and have enjoyed it.)Yes, let's be optimistic until we have reason to be otherwise...No, let's be pessimistic until we are forced to do otherwise...Maybe, let's be balanced until we are convinced to do otherwise. -- DrSpike, Skanky Burns, Shogun Gunner
...aisdhieort...dticcok...
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