So do you understand what i am trying to express when i say: Try to play a little more like Israel?
Use: Espionage (Mossad), use a small number of great general unique units (israeli army being one of the most advanced in the world despite its size), and use diplomacy (israel has been pretty successful in using diplomacy to pit its allies against its enemies)
I have never defined a winning goal for this style of play. A space race is not out of the picture, the spies can keep competing civs out of the race and it should be easy to gauge the enemies progress. An all out nuclear domination victory might be possible (it might add to the idea of playing as isreal ), the goal might be to nuke EVERYONE and use the small but highly trained army to mop up the wasteland. A cultural victory is not out of the question, but would be hard to accomplish since the culture slider and esp sliders compete. A U.N. victory is not far-fetched either.
The programmers and developers took the time to put espionage in the game. They put the time in to develop a full tech tree spanning from neolithic times to the near future. Why not try to play within those bounds and enjoy the full breadth of the game by exploring Espionage in creative ways?
Use: Espionage (Mossad), use a small number of great general unique units (israeli army being one of the most advanced in the world despite its size), and use diplomacy (israel has been pretty successful in using diplomacy to pit its allies against its enemies)
I have never defined a winning goal for this style of play. A space race is not out of the picture, the spies can keep competing civs out of the race and it should be easy to gauge the enemies progress. An all out nuclear domination victory might be possible (it might add to the idea of playing as isreal ), the goal might be to nuke EVERYONE and use the small but highly trained army to mop up the wasteland. A cultural victory is not out of the question, but would be hard to accomplish since the culture slider and esp sliders compete. A U.N. victory is not far-fetched either.
The programmers and developers took the time to put espionage in the game. They put the time in to develop a full tech tree spanning from neolithic times to the near future. Why not try to play within those bounds and enjoy the full breadth of the game by exploring Espionage in creative ways?
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