Originally posted by brandonjm8
View Post
well you said this prior: "That makes no sense. Caste System is a SE." so i was just stating my opinion that to me it isnt but it CAN be both.
Both? Both a SE and a what?
starting early wars where your intent is not to conquer CAN lead to the slowing of your own development having to build units instead of buildings and cities with some units.
Sure. And it can lead to that when your intent is to conquer, as well. And, skilled players can minimize or prevent altogether this potential negative, in either instance. I'm not sure what your point is here.
if its easy to slow them down like that then thats just a great opportunity. but would you sacrifice you own growth/development to steal workers or attempt to slow them down or would you sometimes wait for a more better opportune time to do so like with better and more units such as cats?
It's a pro/con decision. Such decisions are what makes players skilled. Same as choosing what civics to run. A player who almost always makes the same decision is avoiding or deflecting the opportunity to exercise skill in the decision making process.
i have no problems clarifying anything ive said for that reason. i try but im not perfect, i think too much/fast at times and my english skills arent the best
, i try.

Keep trying, and we'll be fine here.

nope not moot, since my SE's have far more engineers/priests than my CE's my base rate is much higher from those two which adds to the base rate then add levee's then the multipliers. for example take a size 15 city with 6 specialists running my SE, that city has 1 engineer and 5 priests, thats 7 hammers or 12 w/ AW. now compare that to the same city running CE which will have fewer farmland thus wont have 6 specialists such as my SE city, get my point, my SE cities have higher base rate hammers since they have more hammer producing specialists which then adds to the multipliers thus an overall inflated increase of hammers since base rate is higher, simple math. and this is just for me. others my build differently or something like that.
a city has a river and gains +5

Your priest/SE gains +5

A CE gains +5

It's +5 either way.
simply put i have many cities producing alot of specialists each thus each is having a significant effect to my GPP rate.
Each city has its own GPP rate. A GP farm which is producing 3x or more of other cities will keep generating GP faster than other cities can generate any.
my NE city is my GP farm which is why i build it in that city. my other cities just have that many specialists too and they contribute alot of GP for me too. (parthenon will inflate this even more for me but is not required)
That's why I said it doesn't seem that you really know how to do a GP farm. Unless your GP farm is generating maximimum GPP, you're losing some of your NE benefit. The way to max your GPP generation is by putting your GP farm in your city with the most food, running more than "as many" specialists, and by putting wonders in there rather than spreading them out.
The more GPP you can concentrate in your GP farm, the more raw GP you are hitting with that awesome +100% multiplier!
yes i did, as long as questions/comments are in a respectful manner then my replies will be too. when questions/comments towards me have a condescending or smart-alec nature to them i just respond with the same. i am a civilized person i just dont take crap from anyone anymore, i cant ignore everything especially when someone flat out accuses me of something like fraud, i think you can appreciate how mad and/or annoyed if someone accused you of something that was utterly false and that accuser wouldnt listen to reason and/or clarification and just persisted with their false claims.
The fact that you have justifications doesn't mean you can do whatever you want.
I'm not going to reply to that topic any more.
Comment