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War weariness seems to zero itself constantly

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  • #46
    Originally posted by Krill View Post
    Are you playing AW? in AW the WW reduces at a rate equivalent to peacetime in a none AW game.

    I always wondered how WW worked in AW games. I've never really played an AW game... mostly because I thought the WW would become unlivable as the game progressed.
    Keep on Civin'
    RIP rah, Tony Bogey & Baron O

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    • #47
      I think ww is totally turned off.

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      • #48
        It's not turned off. MP'ers wanted it turned off but Alex vetoed that idea, he decided to go along the line stated above.
        You just wasted six ... no, seven ... seconds of your life reading this sentence.

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        • #49
          Is WW less in regular MP games? It never seems to bother as me as much as it does in SP games...
          Keep on Civin'
          RIP rah, Tony Bogey & Baron O

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          • #50
            I think he's saying that in MP it's treated like AW. Which would seem to match your experience. But anyone, Please feel free to point out if my thinking is wrong.
            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
            RIP Tony Bogey & Baron O

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            • #51
              I don't know if there is any difference between MP and SP WW mechanics, all I know is the difference between AW and normal WW mechanics. It wouldn't surprise me if it got changed again...
              You just wasted six ... no, seven ... seconds of your life reading this sentence.

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              • #52
                I may have to test that. I also believe there is a difference but then I usually don't have to kill as many units in MP vs SP
                It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                RIP Tony Bogey & Baron O

                Comment


                • #53
                  I once played a large map where it got to 20,XXX. I think it was 23500 or so but I don't remember. I had rushmore, jails everywhere, and controlled the rest with some abundant happy resources. I still had 3-4 unhappy per city I think but the culture slider covered that. I do remember though that I eventually switched to police state and that was a huge boost. Not only did I gain research and production, but the production boost meant more units and let me steamroll the AI fairly easy from that point on.

                  It's an underrated civic for a warmonger.
                  I have serious doubts about whether 23500 is possible, in my last game I got to 2071 and that was horrific, cities where really struggling with 50% luxuries and all happy stuff (I built Broadway, Hollywood, Rock and Roll, Eiffel Tower all myself) and all suppressing stuff like jails/Rushmore etc. My enemy who I conquered quickly once I learnt tanks had more than 30 cities plus early in war he captured 4 of mine. Several turns before the end of the war it halved as I captured Zeus back to 1000 and a bit and of course zeroed shortly after with final conquest. War weariness at that level is very difficult to handle even with all bonuses possible.
                  What helped me in the war was that soon after I got tanks and took several cities from his vassal first including an oil city, he had no more oil for rest of game, apparently he had demanded the only oil for the voluntary vassalage arrangement.

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                  • #54
                    I thought if you had jails in all your cities, rushmore and were running police state, your WW had no impact.
                    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                    RIP Tony Bogey & Baron O

                    Comment


                    • #55
                      I was not in Police State, did not wish for 5 turns of anarchy in the middle of the war to achieve that, but the other things all helped, as I completed them, the numbers of angry citizens would decline a little, but very quickly rose even more within a few turns. Early on in the war I believe I could have gone to Police State as I had a Golden Age, but chose to maintain Suffrage for the production boost on Broadway etc with Towns providing hammers, did not expect WW to get so bad, never gone above about 1000 before, not the 2000 I got this game. But Police State claims 50% reduction only, so my guess is it would still have been bad, just not so bad. My experience in past games is it does not wipe out WW altogether.

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                      • #56
                        Police state gets 50% and Rushmore and jails take care of the other 50%
                        It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                        RIP Tony Bogey & Baron O

                        Comment


                        • #57
                          Originally posted by trev View Post
                          I have serious doubts about whether 23500 is possible, in my last game I got to 2071 and that was horrific, cities where really struggling with 50% luxuries and all happy stuff (I built Broadway, Hollywood, Rock and Roll, Eiffel Tower all myself) and all suppressing stuff like jails/Rushmore etc. My enemy who I conquered quickly once I learnt tanks had more than 30 cities plus early in war he captured 4 of mine. Several turns before the end of the war it halved as I captured Zeus back to 1000 and a bit and of course zeroed shortly after with final conquest. War weariness at that level is very difficult to handle even with all bonuses possible.
                          What helped me in the war was that soon after I got tanks and took several cities from his vassal first including an oil city, he had no more oil for rest of game, apparently he had demanded the only oil for the voluntary vassalage arrangement.
                          It was a late game war in enemy territory, I was probably fighting the statue of zues but I don't remember. It was really only noteworthy due to the very high WW. I don't remember exactly when I went to police state but WW was already high (over 10k) and my cities were pretty small due to unhappy. Remember though, I was building a lot of happy stuff and this was a big map (pretty sure I was playing huge maps at the time). I had 7 religions spread, free religion, cathedrals, high culture slider, hollywood/broadway/rock and roll, the Eiffel Tower, every happy resource, theaters/colosseums, and so on. When you have everything facing 25 or 30 unhappy or whatever it was doesn't completely wipe a city out but it does make a big dent in it. After going police state it was reduced to 25% in cities without jails and 0% with jails.

                          As for 2000, never had a problem with it. I break 1500 WW in every game that I go for a military win, and I'm usually not big on jails, colosseums, or even theaters. Police State is as important to a military approach as representation is to a specialist approach, maybe even more.

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                          • #58
                            Since I've never played on HUGE maps, but the time my WW gets above a few thousand, I've eliminated the civ in question and that takes care of it. And yes if you're going to get it that high, police state/rushmore and jails resolves the problem.
                            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                            RIP Tony Bogey & Baron O

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                            • #59
                              I think it's interesting that you can shut yourself down in this manner, but it's certainly not a problem. It's a lesson learned. Next game, save a GP to spawn a golden age to switch civics, or plan ahead and prebuild jails, etc.

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                              • #60
                                I struggled with sufficient units early in the war, so I spawned a GA with 2 specialists, this gave me enough hammers that I turned the tide in the war, maybe then I should have switched to Police State, however I saw I could build Rushmore soon, Broadway, Hollywood, Eiffel, Rock and Roll, and thought that would be sufficient with some luxuries. I never had WW go so high previously, so did not anticipate the problem early enough, I was playing against Zeus which made it much worse than usual, capturing 30 plus cities in about 50 turns means war was intense for a sustained period.
                                Usually I tend to vassalize people rather than eliminate, but in this case the AI was the only one competitive on tech, so eliminating him guaranteed future wars which had to be across theoceans would be against enemies well behind on tech, in fact I would get domination win by killing rifles with my tanks and bombers.
                                Because I have tech trading enabled, often my continent is technologically more advance than other continents.

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