I hit 1200 something yesterday. Ouch. Fortunately it was right before I eliminated them. I can't imagine playing on huge world where you have to take out 50 enemy cities. I don't like to use police state, but you might have to in those circumstances.
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War weariness seems to zero itself constantly
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Not really, police state and Mt Rushmore eliminate it totally. I just prefer to not have to run police state. The biggest challenge to me on huge maps would be tedium and boredom.
I already find myself not finishing games when it's obvious that it's a win, on standard maps, because I lack the desire to grind it out. EXCESSIVE micro management is not why I play civ. I find myself automating workers just because I'm getting tired of instructing them. As a result my games are not always optimal but if I stop having fun, why the heck am I playing. Also since most of my games are MP, you don't have the time for excessive micro Management. Most of the time it's not an issue but when you're at war, some things sometimes have to be sacrificed because your attacks demand time. I use modified stack attacks to speed it up, but the turn flies real quick when you have fights on multiple borders.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Originally posted by rah View PostI hit 1200 something yesterday. Ouch. Fortunately it was right before I eliminated them. I can't imagine playing on huge world where you have to take out 50 enemy cities. I don't like to use police state, but you might have to in those circumstances.
It's an underrated civic for a warmonger.
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20K, WOW. Yeah, I think police state would be necessary for that one.
Did you eliminate your opponent in that one or just make peace eventually.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Originally posted by Brael View PostI once played a large map where it got to 20,XXX. I think it was 23500 or so but I don't remember. I had rushmore, jails everywhere, and controlled the rest with some abundant happy resources. I still had 3-4 unhappy per city I think but the culture slider covered that. I do remember though that I eventually switched to police state and that was a huge boost. Not only did I gain research and production, but the production boost meant more units and let me steamroll the AI fairly easy from that point on.
It's an underrated civic for a warmonger.Keep on Civin'
RIP rah, Tony Bogey & Baron O
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I don't use many specialists in most of my games, I find cottages require less micro and prefer them for that reason. I do keep 1-2 specialist cities though because the top couple are what generate the great people anyways so it just seems smart.
Oh, something interesting with the statue. I was playing one of brandons games and had quite a few invasions from one civ that I was fighting off. I was also able to spy on the AI and took a look at it's happiness. I had the statue and it never took a single unhappy face from WW. I'm not sure if it's a bug that the AI took none or if it just didn't earn enough WW (though I'm certain it did, losing a 40 unit stack in enemy territory should be adding atleast one unhappy) but it was interesting. Especially since it was a low level game so the AI takes full or 90% WW according to the XML.
It's possible Zues might not do anything to the AI.
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No, the AI is definitely affected by WW. I've peeked into enough AI cities I'm at war with to see that "war... what is it good for?" unhappy hit.I'm consitently stupid- Japher
I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
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