Announcement

Collapse
No announcement yet.

War weariness seems to zero itself constantly

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • War weariness seems to zero itself constantly

    I have been in an extremely long and vicious war with many city losses and conquests and major battles for several centuries against multiple opponents without a break. But the war weariness builds up then within a few turns reduces to zero. I suspect it builds up beyond the programs limits causing a data overflow situation which results in a zero reading for war weariness. It has made the war much easier to fight, but this is obviously some sort of bug in the game, as I have never experience such zeroing of war weariness before, it has usually created significant happiness problems instead. I have never played in a war against so many opponents for such a long sustained period of time, but either because of intensity of the war or numbe of opponents, the game keeps zeroing my war weariness.

  • #2
    Sweet. I guess. Is there something else to be said?
    John Brown did nothing wrong.

    Comment


    • #3
      Isn't that because in the sort of situation odds are you have all your troops at home fighting the constant invasions? I thought war-weariness was supposed to preclude long drawn-out foreign wars, but not your ability to defend yourself.

      Comment


      • #4
        The war was certainly aggressive as after my initial loss of about 10 cities, I fought back and regained those cities and some more. So yes I was defending against invasions, but I was also invading them myself. There would have been about 40 wars on at the time in the game, myself and 4 allies against Willem and 7 allies, possibly too much for the game to track properly.

        Comment


        • #5
          It might be intentional. Perhaps regaining a city you have lost gives your citizens validation that the war is going well.

          Comment


          • #6
            Retaking lost cities where your culture is superior does reduce war weariness (WW) related to the holder of that city. WW is related to each enemy, so that action would not reduce all WW to zero. If you mouse over the other civs in the lower right hand screen, you will see your war weariness relative to each of them. Unless you are playing a scenario (and it sounds like you might be) WW should not go to zero until after the war is over.
            No matter where you go, there you are. - Buckaroo Banzai
            "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

            Comment


            • #7
              I was at war with about 8 civs at once, majority of those said zero war weariness including civs I was fighting every turn. Some had small levels of war weariness of maybe 30, not enough to cause unhappy citizens. During this war I received around 10 generals, so the fighting was very intense for a long period of time, war continued till I gained a domination victory. All up in the game I had 18 generals, easily a record for me, particularly as I was not imperialistic. So I would have expected extreme levels of war weariness and a lot of unhappiness, that never happened. The majority of cities I recaptured were gains from earlier wars, so my culture would have rarely been dominant in the cities I captured or recaptured.
              So there is no logical reason for minimal war weariness apart from the computer being unable to monitor the war weariness of about 40 wars at the same time, many being very intense. Certainly I have had far worse war weariness from lessor wars in the past, I have played all the civ games constantly from civ 1, so I know what the games are all about and what to expect, getting each game and expansion pack immediately they come on the market. The lack of war weariness in this game was unexpected and clearly an anomaly.

              Comment


              • #8
                Do you remember how high it got before it reset? (testing the max theory)
                It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                RIP Tony Bogey & Baron O

                Comment


                • #9
                  WW comes from losses, lost cities, and time your forces are in enemy territory. If you mostly defend, have the Great Wall, and take few losses, war weariness will not go up by much. (If you have Statue of Zeus, their WW will rise twice as fast.) If you retake cities, war weariness is reduced (not by as much as it went up at loss). Further, while you see the enemy's color around your former city, the machine considers your forces to be in home territory for war weariness purposes, based on cultur reflected on the specific tile where they end the turn. So, when retaking old cities, it often looks to the WW meter as though you haven't left home.

                  All this is just background noise if the numbers were large and then dropped to zero. But it could easily explain how the number never got large to begin with.
                  No matter where you go, there you are. - Buckaroo Banzai
                  "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

                  Comment


                  • #10
                    Losses were significant, I had 30 cities approximately building only units to keep up with the war, after I recaptured my cities I moved into enemy territory and captured theirs until I achieved a domination victory, I did have the Great Wall, was not aware that had any impact, does not it obsolete anyway prior to tanks planes etc, which were the prime weapons used in the war. At one stage I captured 3 enemy cities, then lost them to another enemy briefly, losing significant units, still my unhappiness was limited. There was a lot of plane bombardment of my resources etc, although they lost massive quantities of aircraft trying that, I had several fighters which gained all available promotions at one stage from successful interceptions (above 70 exp points). Interestingly the most unhappiness I got was immediately after I built Mt Rushmore when I had 200 WW points with the main enemy and this seemed to disappear within 5 turns or so despite continued heavy fighting.

                    Comment


                    • #11
                      Hmm, I've had over 200 hundred before, but don't remember just how High it went.
                      I guess I'll play around a bit the next game as see how high I can rack it up.
                      It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                      RIP Tony Bogey & Baron O

                      Comment


                      • #12
                        "Seemed to disappear" is an unusually fuzzy phrase. Did you mouse over to see if it did in fact disappear or is the phrase based on something else?

                        Anybody know if WW is cumulative or if the machine only applies the effects of the highest WW to your cities? Seems to me to be a "pick the highest still at war with me" and apply this to all cities based on recent games, but it could be the cumulative of all the existing enemies at war with me at this time. By now I have two "allies" and five enemies world wide as we approach Communism/Industrialism/Combustion. Most of the enemies are still working to get Steel or Rifling or both. Won't be long to end but WW is through the roof, and I am at 20% culture for happiness, especially in newly captured cities. (As rah has noted, we "real men" civvers don't use the cultural slider, but exceptions arise in Worldwide war, even on standard maps.)
                        No matter where you go, there you are. - Buckaroo Banzai
                        "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

                        Comment


                        • #13
                          Seemed to disappear means it returned to zero against that civ despite continuing war. I was not chcking the quantities on a turn by turn basis, but became aware a little temporary unhappiness I had some turns earlier had gone, so moused over to find it had returned to zero.
                          I believe in other games I have gone over 300 WW against a civ, not sure how high it can go though.

                          Comment


                          • #14
                            Still sounds like a good thing for you.

                            I have had war weariness become quite crippling while fighting a prolonged war as science and taxes go down in order to raise the culture rate (while holding nose). I have been forced to build a coliseum or two even when that isn't this civ's special building. Horrors!
                            No matter where you go, there you are. - Buckaroo Banzai
                            "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

                            Comment


                            • #15
                              The max WW doesn't seem to be true. I just called a truce with WW of 702. That is much higher than 200.

                              Comment

                              Working...
                              X