Conquered some barb cities for the instant payoff, and built cottages on flood plains and camps on the eles, which since they were next to a river got the +1 FIN bonus. The new cities have a lot of flood plains so they will be a good economic boost (I think Self did that already). Even so I had to drop the science to 30% at the end of my reign. Once the cities have courthouses and markets the economy & science will rebound.
I tinkered with building "research" in some cities but since those cities lacked infrastructure & we were still #2 in overall science I put it off.
I tinkered with building "research" in some cities but since those cities lacked infrastructure & we were still #2 in overall science I put it off.

I'm currently losing 5g/turn at 50%, but we're making 250 or so beakers per turn and that will increase rapidly as our Universities start coming on line. It will get even better once we start building Stock Exchanges.

)
), Philo, Theology, Feudalism and Engineering in trades and I was able to get 5000g or so (at a guess) over the course of the round by selling old tech to backwards AIs to help fund deficit research and pay for a few unit upgrades. I also burned a GS to bulb 5400 beakers off Education (which saved us 19 turns of research).
Comment