Originally posted by sorinache
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I guess the "merchant"-approach gives more of a "physical" presence in form of territory and commerce (which usually also gives versatility to deal with annoying neighbors of different kinds), and the "priest"-approach more of a "mental" presence, if you have founded the religions your neighbors use and so on.
Originally posted by sorinache
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As you said, it's a preferential trade-off; I can hardly imagine early game without using religion as a diplomatic way to stave off early war
Originally posted by sorinache
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The thing that makes this game so great is that with radically different approaches similarly good results can be achieved for me, I shudder even at the thought of actually _researching_ divine right
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