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Are castles underused? If so, how would you remedy it?

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  • #16
    Yes all culture buildings and wonder give x2 after 1000 years.

    Wodan

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    • #17
      You can research the tech that makes castles obsolete before you research the tech that enables you to build them. (Sorry, I can't remember the names of either tech).

      In such a case, the castle will be underused.

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      • #18
        Economics

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        • #19
          Originally posted by wodan11
          Yes all culture buildings and wonder give x2 after 1000 years.

          Wodan
          Hmm, interesting, never noticed that. It should be mentioned somewhere in the civilopedia.
          Modern man calls walking more quickly in the same direction down the same road “change.”
          The world, in the last three hundred years, has not changed except in that sense.
          The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

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          • #20
            Castles are great in defense. Once I was caught rather by surprise by an enemy stack, and judging by the size of it, I deemed the city doomed.
            Yet the castle slowed their catapults' work so much that I had the time to bring them all down with flanking units. The stack of attackers then remained useless there until peace came, while my defenses never dropped below 90%!

            Yet I agree they could use an upgrade.
            Is it something doable for modders out there?

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            • #21
              I like castles for the +25% EP. But they expire too quickly - at Economics.
              And indeed there will be time To wonder, "Do I dare?" and, "Do I dare?". t s eliot

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              • #22
                Mayhap +1 exp for units?

                I allways though the Palace should give units exp, perhaps after "knights"-tech, whatever that is...
                I've allways wanted to play "Russ Meyer's Civilization"

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                • #23
                  Guilds.
                  Modern man calls walking more quickly in the same direction down the same road “change.”
                  The world, in the last three hundred years, has not changed except in that sense.
                  The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

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                  • #24
                    Does anyone build walls? I do it only in very exceptional situations. No walls => No castle

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                    • #25
                      In BTS? Yes
                      For the random event associated with a religion and walls. And also for the minor boost to power rating.

                      Originally posted by ben04
                      Does anyone build walls? I do it only in very exceptional situations. No walls => No castle
                      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                      Templar Science Minister
                      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                      • #26
                        They also aren't expensive if you have stone.
                        Modern man calls walking more quickly in the same direction down the same road “change.”
                        The world, in the last three hundred years, has not changed except in that sense.
                        The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

                        Comment


                        • #27
                          A longer shelf life for the trade route and the defense bonus makes sense to me, going to steel should be fine. Most of the time for me I research gunpowder one or two techs after engineering, so building a castle that will be obsolete a few turns after completion makes no sense.

                          The benefits of the castle are fine as they are, assuming you get a couple of hundred years to enjoy them.

                          Allowing drafting units or giving an XP bonus to units built at castles may be overkill.
                          "Cunnilingus and Psychiatry have brought us to this..."

                          Tony Soprano

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                          • #28
                            Agreed, a longer shelf life would make a big difference. It's not that rare for me to have gunpowder prior to engineering.

                            Yeah drafting is probably overkill but I don't think a single added XP bonus would be that bad. Any more and it would be too much.
                            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                            RIP Tony Bogey & Baron O

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                            • #29
                              Don't Spanish castles have a greater bonus as a unique unit? Think along those lines for improvement. Perhaps a +1 for siege units, and keeping the econ/spy bonus up to steel, while the defense bonus is lost at gunpowder. Like the reduction in collateral damage idea.
                              No matter where you go, there you are. - Buckaroo Banzai
                              "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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                              • #30
                                Steel not a good option

                                Castles should not end with steel...it would destroy Spain. When playing Izzy, I go straight for castles' tech-engineering- I believe and siegecraft techs...nothing like very experienced big guns that can later be upgraded artillery. The best cannon on the planet belonged to the Spanish for a few hundred years...Spain delays researching economics...which can have huge negative effects later (similar to the collapse of the Spanish empire.)

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