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Incan strategies?

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  • #16
    Should I not even worry about rushing with Incans
    that early? Should I focas more on expanding and econemy?

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    • #17
      A matter of taste, naturally. I am usually one of those guys who has a hard time coming up with a rush in single player because I don't like being left behind in techs and as such the cheap Quechua rush is the thing for me.

      But like any civilization, the Incas can be played in a variety of ways. IND/FIN makes for a good builder.
      "The state is nothing but an instrument of oppression of one class by another--no less so in a democratic republic than in a monarchy."

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      • #18
        That's a mostly a matter of play style, the map, and the game speed. There's no civ that has to successfuly rush an opponent all the time to win.

        Myself, I don't pick a civ on the basis of a planned rush; and there are realtively few setups that on a normal speed that I rush an opponent.

        (The Holiday Surprize AU course is a prime example of a situation in which I DO rush. That was as the Dutch who don't have a rushing UU at all.)

        There's probably a thread about all the various types of rushing in Civ IV out there, but the Incan UU is the most extereme rushing. You can start building them from turn 1, but you probably need a higher ratio of them vs your opponent to succed than the later Chariot-rush and Axe-rush. (Note that in Civ IV I don't consider Swords a rush because it's a Classical era tech; it's more of a normal war very early.)

        Originally posted by DarklordJoseph
        Should I not even worry about rushing with Incans
        that early? Should I focas more on expanding and econemy?
        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
        Templar Science Minister
        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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        • #19
          Ive found it a good idea to declair war on 2 or 3 neiboring civilizations stealing all their workers.
          Then makeing peace about 10 turns later

          Then I usually fast expand, and set up a cottage econemy.

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          • #20
            At the higher levels, stealing workers can be a good strategy because it helps you make up a little for the advanced start the AI gets. Most AI's can't rush you back in an "early" war... If you can grab a city, so much the better.

            But like most, I don't plan on a rushing strategy. If the situation dictates it, I have no problem doing so. But I don't go into the game saying that's what I plan. The civs, land, hut luck, placement, and other factors shape my strategy. One key resourse might force me down a different than usual tech path...
            Keep on Civin'
            RIP rah, Tony Bogey & Baron O

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            • #21
              Can I get some help? I read the 60 page strategy guide
              thats on this site, but as far as which strategies it was kind of vague.

              I would like to try other factions, and try out different strategies. Im hungry for more information, but it seems like theres not much here.

              Can someone start a topic reguarding their favorite strategies?

              Also where can I find good players to play against?
              Right now Monarch is getting easy im ready to bump up to the next level. Online players are so easy.

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              • #22
                Originally posted by DarklordJoseph
                Can I get some help? I read the 60 page strategy guide
                thats on this site, but as far as which strategies it was kind of vague.

                I would like to try other factions, and try out different strategies. Im hungry for more information, but it seems like theres not much here.

                Can someone start a topic reguarding their favorite strategies?
                I think the reason you're seeing it so vague is because CIV is so good at making you adjust to specific situations. There really IS no set strategy that's going to work every time at the higher levels. Civ choice, terrain, neighbors, etc all play major roles.

                You'ld be better off starting a thread asking about a specific Civ you want to try next and how best to utilize them, as this thread has spawned discussion on the quecha rush.

                Or search for specific civs on the forum search. It's sure to hit a couple folks discussing specific strategies for them.

                Also where can I find good players to play against?
                The multiplayer forum is here:




                You may also be interested in a demogame (several teams of multiple players discussing how best to guide a civ through the game against the other teams)


                Vanilla Civ Demogame: http://www.apolyton.net/forums/forum...s=&forumid=259

                (game is at about 400 AD right now)

                Warlords Demogame:



                No idea where that one is, moving kinda slow since BTS came out.

                BTS Demogame:



                Not started yet.
                One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                You're wierd. - Krill

                An UnOrthOdOx Hobby

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                • #23
                  i never bothered with the incans before but i've been playing around with them and they are incredible, in my opinion a contender for best civ in the game. quecha rushes are easy, cheap, and effective, even on emperor. and then you have the perfect traits to build up all the land you've conquered. they are definitely my new favorite.

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                  • #24
                    The Incans are one of those civs that I'm THRILLED to see if we are playing an MP game (we usually play random civs) The quecha is great for squeezing other players, and also good for rushes. Financial helps... and while I like being industrial, it's far more important in SP games when you wonder whore more. In MP games, I build wonders based only on the situation, since unlike SP games, I'm not going to get all the ones I really want. Plus, an early military is far more important in MP games... so building a lot of wonders early only makes you a juicy target with a small military
                    Keep on Civin'
                    RIP rah, Tony Bogey & Baron O

                    Comment


                    • #25
                      If it wasn't apparent enough already, I'm a 100% with jbp26 on this one. Wonderful civ for higher difficulty levels. One of the few for which I have a preset plan which I usually follow through. My precious Incas.

                      "The state is nothing but an instrument of oppression of one class by another--no less so in a democratic republic than in a monarchy."

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                      • #26
                        The Incas to me are like the Native Americans to you. I hate 'em.
                        I'm consitently stupid- Japher
                        I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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                        • #27
                          Incas are a great civ to play because they have so many options. The only thing you have to remember is that most of the real treats that the Incas provide come at the same time – the Ancient Era. So you may have to choose which ones to go for and might not be able to take everything on offer.

                          It seems, however, that your Monarch strategy is covering a lot of these, with an early religion, using Quecha for a rush and the Industrious trait for Oracle. Add to this the early introduction of Pottery where terraces bring cheap culture + big production multiplier while cottages combine well with the Fin trait and you should be flying.

                          I should also add that the Agro tech also gives a very tasty worker tech to start with so you are well on the way to making good use of your terrain very early.

                          Personally, I tend to ignore the Quecha rush in favour of terrain development – that and the fact that neighbours may be too far away and Quecha are still vulnerable to animals. The industrious trait can be useful here if you are not going to be building lots of these units because early wonders are very valuable. The combination of early wonders and a religion are particularly effective if you can get them to work together.

                          Personally, I like playing Incas because they give me all these options. With Hattie or Brennus or Augustus, it’s a pretty simple choice where I want to go. With Huayna, it all depends on where I am.

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                          • #28
                            I've been trying out the Incas of late, based on the good reviews they've been getting on the forums.

                            While I've been having some success with them, I've hit a snag in the Quecha rush: Warriors in cities on hills. After a few (significant) losses, I've begun to bypass these cities, but I wanted to check to make sure there wasn't some Grand Super Secretz I was missing on how to handle these folks, apart from the obvious of str and vs melee.
                            For some the fairest thing on this dark earth is Thermopylae, and Spartan phalaxes low'ring lances to die -- Sappho

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                            • #29
                              Originally posted by Yaga
                              While I've been having some success with them, I've hit a snag in the Quecha rush: Warriors in cities on hills. After a few (significant) losses, I've begun to bypass these cities, but I wanted to check to make sure there wasn't some Grand Super Secretz I was missing on how to handle these folks, apart from the obvious of str and vs melee.
                              as Fleme mentioned, this is one reason Incas are actually better at higher difficulty (especially Emperor+): you'll rarely see AI warriors, just archers and above. this is kind of a snag though. i guess you could bring along a lone archer, or just make sure you have enough quecha to do the job.

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                              • #30
                                As long as you can keep your losses to 2 or 3 to one, you can still crank out enough Quecha to do the job. And I have to admit it's been a while since I've seen an AI warrior.
                                Keep on Civin'
                                RIP rah, Tony Bogey & Baron O

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