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  • Incan strategies?

    Ive been playing this game quite a while, but only recently I have found these forums. I play as Incas only
    because I like everything about them.

    I wanted to know what were the best strategies to use in the best situations.

    I usually go for an early rush with 9 or 10 of there UUs
    Folowed by a 2nd city then the "Orical" wonder.
    Usually I play on Monarch difficulty but im considering advanceing to the next level soon.


    I get
    -found budism
    -Mining
    -Brones working
    -Priesthood

    Please write down if im doing something wrong
    or any suggestions for me.
    And if possible please include your incan strategie

  • #2
    The higher the level the harder it is to do a quecha rush. The neighbor has to be closer and no early UU (ie dog warriors). Three protective civ archers on a hill are going to be tough to take out.

    If the rush doesn't work then the time you spent on all the quechas could have been put to better use.
    Incas should be wonder whoring. If you have stone, the pyramids and other wonders are there for the taking.
    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
    RIP Tony Bogey & Baron O

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    • #3
      Quite the contrary. Levels above Prince are in fact the only ones in which you can execute a Quechua Rush and I have succeeded in it on both Monarch and on Emperor. I've done it with just 1 Quechua and I've done it with up to 7 and it has a high success rate. Your Quechua is likely to encounter some animals on his trek to find the enemy and during that time he's likely to get promoted atleast once which you can use for Cover. This Quechua then has a relatively high chance of defeating a defending Archer. Requires for your enemy to be on flat land but it's still worth it imo and is my personal favorite when it comes to rushes. I have an ongoing game in which I took out three civs on my continent with just Quechuas and left the entire continent for me to settle. This was on Monarch and one of the civs was Babylon whose Bowmen should make short work of Melee but still 5 Quechuas overcame 2 and the continent was mine. Like I earlier said, my favorite rush by far.

      I start off by getting the techs to work my capital, then off to Masonry and if my rush manages to take a city then my capital will start building the Pyramids. If not, then a Settler. The Inca have the makings for either a good SE or a CE so there are a lot of options. Really good civ, in my top 5 civs/leaders.

      Oh and that one game in which I took the entire continent: I naturally ended up lagging behind in techs all the way to the point when the other AI's found me but by this time I had almost the entire continent (25 cities total) settled and up to speed. Come modern times I was well ahead and running Mercantilism and getting the SoL really turns an empire that big into something really mean. But I'm digressing a bit - So let's just put it short and say that the Inca are a real powerhouse if you play their strengths.
      "The state is nothing but an instrument of oppression of one class by another--no less so in a democratic republic than in a monarchy."

      Comment


      • #4
        Originally posted by DarklordJoseph
        Please write down if im doing something wrong
        you're spelling the following words wrong...
        "their" = possessive form (not: "there" = position)
        Oracle
        followed
        advancing
        Buddhism
        Bronze Working
        Strategy


        sorry for that. I'm a bit retentive. welcome to the forum. always nice to see new posters

        getting a religion on monarch can be quite difficult. a financial civ has an advantage often, but still no guarantee, depends a lot on who your competition is. I have little experience with the Inca, but it seems a lot of your strategy is based on uncertainties. A failed rush is extremely costly so early on. Not getting a religion is also harsh. Betting on getting the Oracle may also fail. So in summary, all three of your strategies are bets. if they all succeed you're doing great. If 1-2 succeed you're doing ok. If they all fail, you're very likely dead meat.

        Also, there is no "wrong", there are many viable strategies, yours is risky, but I suspect highly effective, when it works.

        my suggestion to you is that you try out different playstyles. depending too much on one route doesn't make you a better player and it makes the game less interesting. imho. play one game focusing on wonders. another on conquest. a third on pure teching. you have a lot of opportunities to experiment. the Inca are considered very good because of the Ind/Fin combo. get your cash AND your wonders. The flexibility is their strength.

        My playstyle is often the exact opposite of yours. I forgo early religions cause I never seem to get them. I focus instead on what's guaranteed to pay off in the long run. I build workers very early and research worker action techs. then defence techs. (i always play with aggressive AI). workers are essential to getting your cities' production, trade and food up. I very rarely ever trust to chance. good solid guaranteed returns is my strategy.

        good luck. (and I do suggest trying out some of the other civs, my own favorite is Frederick the Great of Germany)
        Diplogamer formerly known as LzPrst

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        • #5
          When did you hit the 25-cities part? That must have put a stop on your income..
          If you chase two rabbits, they shall gang up and chase you back.

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          • #6
            Welcome DarklordJoseph.
            And indeed there will be time To wonder, "Do I dare?" and, "Do I dare?". t s eliot

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            • #7
              Don't get stuck with only one civs style. Try playing several others to find other means of winning the game.

              And welcome.
              I'm consitently stupid- Japher
              I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

              Comment


              • #8
                Nigthfire I think it was the event of Industrial Era that I had my entire continent settled. The entire continent was a huge jungle surrounded by random terrain and once I had cleared the jungle and cottaged the huge river that ran through it, I had enough money to sustain it all. One of the captured capitals hosted Forbidden Palace and another one Versailles so I had a capital in three of the four corners so that also helped cut the maintenance costs. It did suck when I had just the three cities in the start, when the distance between my capital and them was 20~ and 30~ tiles, respectively.
                "The state is nothing but an instrument of oppression of one class by another--no less so in a democratic republic than in a monarchy."

                Comment


                • #9
                  I think use of their UU is adequeately covered above.

                  The Incan UB the Terrence is a Granery that yields 2 free culture. This kind of gives you at least 1/4th of a 3rd Creative traight. Basically place cities as you would if you were playing a creative civ and make Granery your first building build in all cities. (Also make Pottery an exteremly high priority)

                  One of their traights are Industrious : So make Medal Casting and forges a high priority. The wonder reduced cost combined with the starting Mystism tech gives you an excelent shot at Stonehidge if you want it. Now for the other wonders you'll probably want to have it's resource hooked up first unless it's a realitvely rare one like Ivory or Gold.

                  Their other traight is Finanical : Fin mostly takes care of itself and gives you the extra commerce and is a boost for the both the Cottage Economy (especally along rivers) and Coast/Ocean.
                  1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                  Templar Science Minister
                  AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                  • #10
                    I dug the save up from my archives (I had ceased playing it; I often do when I deem the game to be won)



                    Seems that the actual number of cities was 33. So, back to the strategy part. My very first Quechua, the one you get when you start the game started heading North in search of an enemy. Sure enough, some time later he stumbled upon the Ethiopians, having defeated a few animals on the way and gaining Cover (now +10% strenght and +125% vs Archery units, with a base str of 2). Ethiopia fell right away, and the Quechua remained in Aksum for a while, waiting for the town to build a few more Quechuas. Upon reaching 3, they headed west and found the English shortly after. My attack on London was perfectly timed as the city had just produced a settler and one of it's defending archers went out as an escort. I moved in on the city and captured it without casualties. My initial Quechua gains CR II and I now have 2 capitals in addition to my own. During this time I research Masonry (I have stone in the BFC, along with 2 corn, a river and some hills) and get the Stonehenge, Great Wall and the Pyramids. Industrious + Stone, even on Monarch it was a cakewalk.

                    Back to the Quechuas: They regroup in London building up for the last assault. By now I already know the last enemy to be Babylonia which is naturally a hard nut to crack for Quechuas with their +50% against Melee but I gather an army of 5 and head south from London. Babylon is eventually found on the southwestern corner of the continent, roughly where Pisac is. They're also slow on the expansion and when I approach the city I see a Bowman moving out with a Settler. City is defended by 2 Bowmen. 4 of my Quechuas die but the hero who set out to conquer the continent survives, gaining CRIII. I have to raze Babylon because the maintenance from Aksum and London is very high already.

                    After the early conquest and wonders the only wonder worth mentioning is the Great Library which I build at a very late date (like 750 AD, Marathon speed) and the other classical/medieval/renaissance wonders are built in a far away land. I did manage to be the first one to CoL gaining a religion which also helped maintain my empire.

                    I did not settle fast at all and tried to keep my research running at 70% most of the time because when you're alone and the AI's are all together you're naturally at a disadvantage when it comes to teching and as such you just have to hold tight and stick to your plan. Mine was to build a commercial giant and as can be seen on that 1800 AD screenshot I've went and passed the AI's in score and progression. I have SS and Mining Inc founded and the cottage economy is nearing completion allowing me to switch to Universal Suffrage.

                    Now, this was just a single game but I attempt a similar play every time I random the Inca. The Quechua has a lot of potential on Monarch and above and like any commercial leaders Huayna can make use of a lot of terrain just by spamming cottages everywhere.
                    "The state is nothing but an instrument of oppression of one class by another--no less so in a democratic republic than in a monarchy."

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                    • #11
                      Minor sidenote: I´d be thankful, if Sid´s Sushi would not be abriviated this way, esp. not in a sentence that states you founded it. Just sounds horrible to me...

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                      • #12
                        I'm not saying that a quechua rush doesn't work, I'm just saying it's not a sure thing. Especially if your neighbor is protective or built on a hill. A two to one ratio is needed so if they're not close, it's harder to pull off. At imortal you can expect to find at least 2 archers in enemy caps at the beginning.
                        It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                        RIP Tony Bogey & Baron O

                        Comment


                        • #13
                          It's not a sure thing by any means but on Monarch I have an acceptable success rate. (50%+) Even if it fails it does not ruin my economy and having been at war that early doesn't really make the AI that upset with me. As for the abbreviation; I'd like to think that this, if any, is an environment in which you can abbreviate Sid's Sushi as SS without worrying about the historical implication. If if offends you, I'm sorry.
                          "The state is nothing but an instrument of oppression of one class by another--no less so in a democratic republic than in a monarchy."

                          Comment


                          • #14
                            Yeah, I've become quite keen on using a scout warrior to pilfer some of those workers the AI loves to have hacking away undefended on their border at the higher difficulties.

                            Declare war, pilfer worker, in 5-10 turns they virtually always accept peace, typically before they can launch a counter offensive. It also tends to slow their production of settlers.

                            I like to hit the 2-3 closest neighbors. Bunch of workers for me, slow them down, very little detriment.

                            So, a "failed" quecha "rush" should really cost very little.
                            One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
                            You're wierd. - Krill

                            An UnOrthOdOx Hobby

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                            • #15
                              Could just say Sid's. Espec since there are times I'm unsure if someone is saying SS to refer to Sid's or to a spaceship part.
                              I'm consitently stupid- Japher
                              I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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