Originally posted by snoopy369
An optimal specialist GP farm nearly always makes more GPP than a wonder city over time (not by the end of the game, but earlier on it does), particularly at harder levels
An optimal specialist GP farm nearly always makes more GPP than a wonder city over time (not by the end of the game, but earlier on it does), particularly at harder levels
Let's see if I can duplicate your evidence. Let's say the happy limit is 8 and that both cities have 3 resources. The Specialist GP Farm (SGPF) works 3 food resources for12-14 food, eating 6 of that, leaving 6-8 to support 3-4 specialists who produce 9-12 GPP. Hammers? 0. But who needs hammers. You whip whatever you need. [When advanced buildings are needed (to run desired specialist types, or health or happy to grow larger) you're going to have to turn off some specialist while you regrow.]
The Production GP Farm (PGPF) works 2 food resources and 1 production resource (or vice-versa), eating 6 food but getting 0-4 food from the production resources, avg 2, so eating 4, leaving 4-5 to work mines or grass forests. (If vice-versa then that's a break even on food but if you're working grass forests you don't need the extra food.) Hammers: 1-2 production resources for 5-12 hammers, 5 mines or grass forests = 10-20 hammers, total 15-32 base hammers. With Forge, Lumbermills, Factory etc. this will easily crank production into 100+. In addition, this city can easily grow larger by ripping out happy and health buildings. In any event, what's it going to take to match the 6-12GPP from the SGPF? 3-6 wonders.
and it is much more flexible in terms of GPP allocation (you can choose the type of GP you get).
The SGPF has limited flexibility. It's limited by the buildings that enable the specialists, and it's ability to whip those buildings. For example, to get all scientists, you have to whip at minimum a Library and a University. The University, in particular, is going to be tough, since you have 0 hammers coming in. You could switch and work a couple of mines for a while, but that's going to cut your early GPP (which is listed as a benefit of the SGPF, so that benefit now has to be qualified).
Alternately, you could run Caste System. Running CS purely for your GP Farm isn't an optimal situation, because this is imposing an empire-wide civic for the benefit of just that one city.
Meanwhile, the PGPF also has limited flexibility. You can tune your tech research such that you can get the wonders of the predominant type of GP you desire. I do agree that the PGPF is more limited here than the SGPF. However, it's not a cut&dry situation, it's a matter of degree, and there are ways to compensate if this is something of particular desire.
In addition, it's important to point out that one predominant GPP-type is not necessarily a goal of all player/strategies. With the increased benefit of Golden Ages (GAs), the so-called "GP lottery" is not necessarily a bad thing. Furthermore, even if you do not intend to use your GP on GAs, Firaxis has made a concerted effort to make every single game desire different types of GP, particularly now with Corporations. Want Sushi? Oh, you need a merchant. But your SGPF only makes Great Scientists! Want to switch to merchants for 30 turns or so? Have to make a market and bank and work mines for a while and/or whip, dropping your GPP income.
Also, notice that the PGFP is not forced to run slavery in the whole empire just for this one city.
With representation it's usually worth a bit more, due to the science you get (+60 science... not half bad).
Good point.
To counter, the PGPF can double as a military unit city, making units in between wonders.
Note that you certainly need another city to generate Engineer GPs to build the key wonders in a specialist GP farm (Great Library, ie).
It's extremely difficult to do this, as the SGPF is outstripping that other city in GPP. In fact, I'd say the micromanagement is so difficult that you'll only get 1-2 GEs (if that).
However, you can have plenty of forests in a city with plenty of food, as I discuss above
It just depends on the game. And certainly there are lots of games where you can't build an optimal specialist farm, but can build an optimal wonder farm.
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Yes, that's exactly my point all along. It depends on the map. For example, if your "ideal" city with floodplains and forests was your only good commerce city site and the rest of your empire was production cities, you would almost certainly not want to "waste" that city on your SGPF farm, you would want to cottage it over, so instead you would be better having a PGPF.
The converse is true as well... if you have a ton of good commerce city sites and only one or two good production city sites, then you surely want to pick the highest food spot for your SGPF and use your production cities for units or whatever.
Additionally, the details certainly change with regards to leader - an Ind. leader may be better off building a wonder city, while an Exp leader builds great specialist GP farms.
Ind is a good point. For Exp... I almost always find my limitation on my SGPF is happiness, not health.
Ultimately, the point here is that Civ4 is a wonderful game with many different strategies that work, and it's not necessarily possible to say which is truly 'better' since each game has different elements to it, and each player a different play style
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Wodan
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