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Building on a question in another thread, I was wondering how people utilize Nat Wonder combos for maximum effect. Not just the military ones.
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Originally posted by Guynemer
I haven't used this one yet, but it seems that National Epic and National Park would be an uber GP pump.
i tend to build NE early, when getting specialists makes the most difference. Since its built early its highly unlikely that im going to leave all the forests around it intact (ill probably be farming the land instead) so i dont think NP would go well in that city.
Originally posted by Guynemer
I haven't used this one yet, but it seems that National Epic and National Park would be an uber GP pump.
I'd think so, but they arrive so far apart in time that planning for such a thing is almost pointless.
I'm consitently stupid- Japher I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned
Originally posted by Ming
Again... GT comes a long time before, so I see a lot of time wasted when you could be cranking out the GP
Sorry, still don't get it.
On the one hand, there's the question of a production city / wonder GP farm vs a food city / specialist GP farm. There are pros and cons on both sides, and in my experience usually come out about the same as far as GPP production goes. We can debate this point but it's really a separate issue.
The second question is whether GT is useful in a production city, which later on builds the NP. Ok, before NP, it's a production city with a buttload of forests, so happiness is not an issue for 2 reasons: it doesn't have a huge excess population to manage, and it can crank out temples etc as needed. Ok, after NP, you are adding a bunch of free specialists to the mix, but at this point you ALSO have the happiness from the preserves. So, no matter how you look at it, the GT is superfluous and it would be much better to combo the NP with some other national wonder. (Personally, I think the NE is a good combo with it, but this is back to point #1 above.)
One can I say... I play a lot of conquest games, so by the time NP becomes available, the game has already been decided.
Early on, a city with a lot of food reaches the happiness cap quickly... HE mixed with GT allows you to quickly (and early on) to build a city with a huge population that can be coverted to specialists and really crank out the GP when you need them most... which in my opinion is earlier in the game.
West point and Ironworks or heroic Epic
Capital city state religious holy city wall street corporations. like maybe civic Jeweler cereall mill and aluminium co as HQ also be a civilization that is finance and organized with Oxford University
Originally posted by Ming
One can I say... I play a lot of conquest games, so by the time NP becomes available, the game has already been decided.
Early on, a city with a lot of food reaches the happiness cap quickly... HE mixed with GT allows you to quickly (and early on) to build a city with a huge population that can be coverted to specialists and really crank out the GP when you need them most... which in my opinion is earlier in the game.
You mean NE (National Epic = +100% GPP), right? Not HE (Heroic Epic = +100% mil unit production)?
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