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  • #16
    Speaking of that ... EPW, can you please attach your 4000 BC autosave here
    <Reverend> IRC is just multiplayer notepad.
    I like your SNOOPY POSTER! - While you Wait quote.

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    • #17
      I can, but you'll have to get Dale's combat mod as well
      "

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      • #18
        Here's the save. I'm Hatty and the difficulty level is Monarch. Its a huge map, hemisphere(Rocky), with 18 civs. No tech brokering, Aggressive AI, Permanent Alliances Enabled,
        and Random Personalities enabled.

        I've played through about 1000AD, and used specialists and cottages in the capitol. Happiness has been a major limitation so far, but I won't say any more as not to spoil it for those who want to play.
        Attached Files
        "

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        • #19
          Originally posted by snoopy369
          Capitol schmapitol... first off Bureaucracy is overrated, second off you can just build the palace somewhere else That is the perfect GP farm, and it would be a terrible waste to not use it that way... I don't know that I could build a better GP farm with the worldbuilder if I was limited to that number of bonus resources
          Looks like only 10 extra food, 4 of which is used up to work those gold. That leaves a surplus of 6, which is the same as you'd get with only 2 wheat and nothing else.

          Wodan

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          • #20
            There's 10 extra food *with no improvements*, and in a specialist city you wouldn't work the gold except when you needed to build something quicker; you'd have another city west of you. Add the extra 10 food you'll get from irrigation/pasture, and you have +22 (with the capital) allowing for 11 specialists (minus health of course) before biology, another 4 after. Add the flexibility the two gold mines gives to you (and the initial tech boost), and I can't imagine finding a better city... sure, more resources would be nice, but that's about all it's missing (and I did say without increasing the resources).
            <Reverend> IRC is just multiplayer notepad.
            I like your SNOOPY POSTER! - While you Wait quote.

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            • #21
              You might want to note you play with a mod ... (Dale's Combat Mod)
              <Reverend> IRC is just multiplayer notepad.
              I like your SNOOPY POSTER! - While you Wait quote.

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              • #22
                I did

                For those who don't like DCM, I'm pretty sure you can disable all of its features assets/XML/GlobalDefinesAlt.xml and play it like the unmodded game.
                "

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                • #23
                  Even with cottages he can specialize in that city... and having LOTS of specialists is a ways off. I say go for cottages. If he wants, he can change to farms later.
                  I'm consitently stupid- Japher
                  I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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                  • #24
                    Originally posted by EPW
                    I did

                    For those who don't like DCM, I'm pretty sure you can disable all of its features assets/XML/GlobalDefinesAlt.xml and play it like the unmodded game.
                    Oh, you mean you think I read the post before that post?

                    I can't load it, even in DCM (1.2... you must have 1.1 or before). It doesn't even recognize the file to load, and doubleclicking CTDs... your computer doesn't like mine apparently
                    <Reverend> IRC is just multiplayer notepad.
                    I like your SNOOPY POSTER! - While you Wait quote.

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                    • #25
                      Originally posted by Theben
                      Even with cottages he can specialize in that city... and having LOTS of specialists is a ways off. I say go for cottages. If he wants, he can change to farms later.
                      You can certainly do a few specialists and cottages, but that's a very different strategy than full-fledged specialists
                      <Reverend> IRC is just multiplayer notepad.
                      I like your SNOOPY POSTER! - While you Wait quote.

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                      • #26
                        He can't 'full-fledge' until at least CoL...
                        I'm consitently stupid- Japher
                        I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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                        • #27
                          I've uploaded my copy DCM 1.1 for your personal use:

                          "

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                          • #28
                            Thanks, it runs fine!
                            Spoiler:
                            525 BC, and I'm about to finish off Carthage ... war chariots are SOOO fun No chance to do specialists yet, I don't have caste system... but soon!
                            <Reverend> IRC is just multiplayer notepad.
                            I like your SNOOPY POSTER! - While you Wait quote.

                            Comment


                            • #29
                              Originally posted by snoopy369
                              There's 10 extra food *with no improvements*, and in a specialist city you wouldn't work the gold except when you needed to build something quicker; you'd have another city west of you. Add the extra 10 food you'll get from irrigation/pasture, and you have +22 (with the capital) allowing for 11 specialists (minus health of course) before biology, another 4 after. Add the flexibility the two gold mines gives to you (and the initial tech boost), and I can't imagine finding a better city... sure, more resources would be nice, but that's about all it's missing (and I did say without increasing the resources).
                              You can have the same improvements in other cities, so it's not fair to compare this with farms to another hypothetical city without the same benefit.

                              A better GP Farm setup would be to trade the gold for wheats or something, and perhaps for some solid hammer tiles such as hill iron.

                              I still think this is about as perfect a cottage/Bureaucracy site as you could ask for. It will rock in a CE, and it would also be a superb site for one of your big3 in a Cultural Victory. Or, for a non-slider SE it will pay for your whole empire pretty easily.

                              Wodan

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