The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I think you have some nice commerce coming. Cottage flood plains +gold mines=goodness. The only problem is going to be health. I would not recommend chopping the forests. Once you get towns+ universal suffrage + levee, that city is going to be a monster.
Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety. - Ben Franklin Iain Banks missed deadline due to Civ | The eyes are the groin of the head. - Dwight Schrute.
One more turn .... One more turn .... | WWTSD
very nice one, I would have taken the tile one step to the right though as starting point, just to get the marble available form the start.....but that is not what the topic is about...
Two gold mines.. that is gonna be a fast teching start. Don't chop unless you really need to. Cow gives you +1 health as well when improved & connected.
Wow...
This city will make the game a cakewalk...
Well, I would potentialize the city value, by getting bureaucracy. The gold mines will allow to slingshot to civil service:
Research mining and animal husbandry. Get writing, then priesthood. Research code of laws and math and build the oracle. Boom! You get Civil Service! Switch to bureaucracy;
This city is asking for it.
Of course, that worker you ar building is important: go for the gold,. It shouldn't even need farms. Cottages would be enough. Of course, to get that gold flowing to your coffers quickly, some farms at the beginning will be ok.
Research as soon as possible pottery and build a lot of cottages...
Then there are a lot of options. The civil service will make you get macemen early, allowing you to rush some civs...
well, with a start like this... you choose. It will be difficult to miss...
That looks like a specialist city to me, should easily be able to produce the necessary wonders for the ultimate specialist city.
Farm every floodplains that you can afford the food for happiness-wise plus a few (you can cottage the rest for now, but be prepared to farm the cottages regardless of their value later). You're going to have upwards of 40 food available with only 10 tiles worked (even pre-biology), which means a size 10 city could give you 10 specialists (if your happiness level permits). With biology that number will ultimately go to about 15; higher if you trash the forests (you won't be able to use national park in this city, more than likely).
The two national wonders you'll want to have in it will be (National Epic) and (Globe Theater); you can't afford not to have Globe Theater because you're going to have such a high population there's no way you keep them happy enough with buildings, and you'll have another city you can afford to build NP in.
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
We're talking about two different strategies. Cottage it over and run Bureaucracy, or farm it over and turn it into your GP farm.
Personally I probably would go the cottage route. That doesn't necessarily mean you can't run SE in the rest of your empire. A cottaged capitol is one of the options to run a solid SE.
You certainly could cottage it, but you could do the same with a 21xgrassland city with nearly the same results (add a cow and a corn, and the gold mines, and it's identical except for that annoying extra food.) It's the epitome of specialist cities, however, hence why I suggest that
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
What difficulty is that, and what kind of a map? I'd also like the initial save. The whole surroundings look killer. River everywhere, even more gold up north and a marble southeast.
As for that city, you could really go either way. Seeing that you have easy access to marble you could decide to go go a specialist economy (tap marble, get ToA and GL) and could even make brief use of the egyptian UB that way. Are you Hatsepshut or Ramesses? Because if you are Ramesses I think I'd definitely go for a specialist economy and get those wonders up and running, and if Hatsepshut I'd probably cottage the flood plains.
Nice spot. I wish I didn't have to try and regenerate map 20 times to get a spot half as good as that. Damn 17 forest-square starts.
"The state is nothing but an instrument of oppression of one class by another--no less so in a democratic republic than in a monarchy."
Well, I wouldn't be producing a worker in 4000 BC; I'd build warriors as scouts until your city grows to pop 2.
I'd start by resarching AD or Mining followed by the other.
Unless your planning on some other city working the Cow, I'd evenually cottage over the flood plains by Thebes, but don't get in too big a hurry, the grassland flat forests would be better tiles to work than the cottages given the Cow.
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.
Snoopy the difference is that its your capitol. If you want to turn it into your GP Farm, go for it, but you're basically giving up on most of your Bureaucracy benefit. Which is fine if you wanted to run something else anyway I suppose.
Capitol schmapitol... first off Bureaucracy is overrated, second off you can just build the palace somewhere else That is the perfect GP farm, and it would be a terrible waste to not use it that way... I don't know that I could build a better GP farm with the worldbuilder if I was limited to that number of bonus resources
<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
Comment