Speaking of that ... EPW, can you please attach your 4000 BC autosave here
That is the perfect GP farm, and it would be a terrible waste to not use it that way... I don't know that I could build a better GP farm with the worldbuilder if I was limited to that number of bonus resources
There's 10 extra food *with no improvements*, and in a specialist city you wouldn't work the gold except when you needed to build something quicker; you'd have another city west of you. Add the extra 10 food you'll get from irrigation/pasture, and you have +22 (with the capital) allowing for 11 specialists (minus health of course) before biology, another 4 after. Add the flexibility the two gold mines gives to you (and the initial tech boost), and I can't imagine finding a better city... sure, more resources would be nice, but that's about all it's missing (and I did say without increasing the resources).

No chance to do specialists yet, I don't have caste system... but soon!
There's 10 extra food *with no improvements*, and in a specialist city you wouldn't work the gold except when you needed to build something quicker; you'd have another city west of you. Add the extra 10 food you'll get from irrigation/pasture, and you have +22 (with the capital) allowing for 11 specialists (minus health of course) before biology, another 4 after. Add the flexibility the two gold mines gives to you (and the initial tech boost), and I can't imagine finding a better city... sure, more resources would be nice, but that's about all it's missing (and I did say without increasing the resources).
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