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  • On Banks and universities

    I’m in a bit of a hurry so I’ll be quick.

    Banks and universities should have the same effect on gold or research production as the settler and worker have on food (they would be added to the shield production). The shield costs would need to be tweaked a bit… but that’s about it.

    It would encourage city specialization.

    Banks are really not buildings but financial institutions as are universities educational and research institutions. You must sacrifice some capital fo the bank, you must sacrifice some research work for the education of the next generation… to get a bigger return once the institution is up and runing (the building is built) it’s more or less common sense.
    Last edited by Heraclitus; November 15, 2007, 17:32.
    Modern man calls walking more quickly in the same direction down the same road “change.”
    The world, in the last three hundred years, has not changed except in that sense.
    The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

  • #2
    That doesn't make any sense at all. Here in Canada, the banks are making billions a year in profits. How is that sacrifising capital? It seems to me that they're producing it instead.

    As for universities, you have all sorts of bright, educated people all in one location sharing ideas and maybe sparking some imaginations into discovering brand new applications for someone else's ideas. How is that reducing the overall research that goes on there?

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    • #3
      I think he's saying that , that while they're being built the bank/university should consume all coins/beakers produced in that city and add them to the hammers produced in order to determine how fast that building is constructed. Like how growth stops while building a settler, but construction speed = hammers + food.

      I kinda like the idea -- it'd make it easier to get those banks and universities up in flood plain cottage monsters.
      The undeserving maintain power by promoting hysteria.

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      • #4
        Originally posted by Willem
        That doesn't make any sense at all. Here in Canada, the banks are making billions a year in profits. How is that sacrifising capital? It seems to me that they're producing it instead.

        As for universities, you have all sorts of bright, educated people all in one location sharing ideas and maybe sparking some imaginations into discovering brand new applications for someone else's ideas. How is that reducing the overall research that goes on there?
        Modern man calls walking more quickly in the same direction down the same road “change.”
        The world, in the last three hundred years, has not changed except in that sense.
        The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

        Comment


        • #5
          I didn't think I would have to explain something so straight-forward... In any case DirtyMartini got it right.

          I was wondering should the same be true for certain national wonders, like Wall Street?
          Last edited by Heraclitus; November 15, 2007, 19:01.
          Modern man calls walking more quickly in the same direction down the same road “change.”
          The world, in the last three hundred years, has not changed except in that sense.
          The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

          Comment


          • #6
            That doesn't work for me. Settlers/workers consume excess food, and at 1/2 rate. All gold / beakers are excess by definition I suppose, but to be a valid equivilency you'd need to determine a fair level over which all excess was translated at a 1/2 rate.

            And don't forget, base commerce it modified by your %. With your suggestion, I would just set research to 0% when building universities and keep gold as low as possible when building banks. (or possibly vice-versa if I was in a hurry to build them)

            Edit: Two other points: 1) You'd have to increase the number of hammers for these buildings to make this work. 2) would you convert base gold/research, or after modification by say libraries/markets?
            Fitz. (n.) Old English
            1. Child born out of wedlock.
            2. Bastard.

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            • #7
              Originally posted by Fitz
              That doesn't work for me. Settlers/workers consume excess food, and at 1/2 rate. All gold / beakers are excess by definition I suppose, but to be a valid equivilency you'd need to determine a fair level over which all excess was translated at a 1/2 rate.

              And don't forget, base commerce it modified by your %. With your suggestion, I would just set research to 0% when building universities and keep gold as low as possible when building banks. (or possibly vice-versa if I was in a hurry to build them)
              Why would you do that? It would just take longer to build the buildings.
              Modern man calls walking more quickly in the same direction down the same road “change.”
              The world, in the last three hundred years, has not changed except in that sense.
              The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

              Comment


              • #8
                Originally posted by Heraclitus
                Why would you do that? It would just take longer to build the buildings.
                Yeah, but I wouldnt lose my income being shuffled into the cities that way. Like I said, if I wanted teh buildings fast I would abuse it the other way.
                Fitz. (n.) Old English
                1. Child born out of wedlock.
                2. Bastard.

                Comment


                • #9
                  Better to just whip the buildings into existence. Game balance issues have arisen.
                  I'm consitently stupid- Japher
                  I think that opinion in the United States is decidedly different from the rest of the world because we have a free press -- by free, I mean a virgorously presented right wing point of view on the air and available to all.- Ned

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                  • #10
                    Originally posted by DirtyMartini
                    I think he's saying that , that while they're being built the bank/university should consume all coins/beakers produced in that city and add them to the hammers produced in order to determine how fast that building is constructed. Like how growth stops while building a settler, but construction speed = hammers + food.

                    I kinda like the idea -- it'd make it easier to get those banks and universities up in flood plain cottage monsters.
                    It still doesn't make any sense. What's putting up a bunch of bricks and mortars have to do with losing research? And how is building a Bank any different then any other building? If you're going to go that route, then every building in the game should require money to build, as it does in real life.

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                    • #11
                      Banks do cost money to build.

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                      • #12
                        Originally posted by Fitz


                        Yeah, but I wouldnt lose my income being shuffled into the cities that way. Like I said, if I wanted teh buildings fast I would abuse it the other way.
                        I think what you call abuse, would be an interesting strategic choice. You got the trade-offs just right. Though my idea, which i think kinda sparked this in another thread, was more vice versa, like having a trade-off after building banks, i still like the general idea of banks not only having beneficial effects. It could be easier done this way, would be less radical and much more suitable for game-play reasons.

                        Because this mechanism already exists in a way for workers and settlers, it might even be modable, uh ? I have no idea how to, but if someone could give it a shot, we could just test how it plays out.

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                        • #13
                          Originally posted by Kuciwalker
                          Banks do cost money to build.
                          Please explain. In real life or in Civ ?

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                          • #14
                            Civ.

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                            • #15
                              Thinking about it, i find it hard to estimate the impact of this on the game. An example:

                              You just researched banking and a neighbor happens to declare war on you about the same time. Now you wanna build military and the banks. Well, i dont know about you, but those juicy banks... i want them... but i need to build troops - ahhh what a pain in the... But () if i save my immediate income in a way by not building the banks now, then its not so hard... I like that. I will reasonably defend myself, but still will want the war to be over asap, so i can get around to build the banks.

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