Workers building roads can be an unpredictable bunch to say the least. It is nice to have them build a road to some place and go off fight a war instead of micromanaging them, but I find that they often waste turns and never build the road in question.
Consider this:
The two workers below have been given instructions to build a road across the plains/desert in order to shorten supply lines from Circei to Ravenna.
But at the beginning of the next turn we can see how they choose to carry out this task. They simply intend to walk along, perhaps fill in a few holes here and there, the already existing but longer road to Circei.
And when they get to their destination South-East of Circei they will wait for new orders. (forgot to make screenshot of this)
I find generally that having them build one tile at a time is the only way to prevent them from skipping work and taking existing but longer roads while doing nothing. But this defeats the whole purpose of the 'build road to' order which I presume is there to alleviate our micro-managing burdens.
Or am I missing something?
[savegame attached]
Consider this:
The two workers below have been given instructions to build a road across the plains/desert in order to shorten supply lines from Circei to Ravenna.
But at the beginning of the next turn we can see how they choose to carry out this task. They simply intend to walk along, perhaps fill in a few holes here and there, the already existing but longer road to Circei.
And when they get to their destination South-East of Circei they will wait for new orders. (forgot to make screenshot of this)
I find generally that having them build one tile at a time is the only way to prevent them from skipping work and taking existing but longer roads while doing nothing. But this defeats the whole purpose of the 'build road to' order which I presume is there to alleviate our micro-managing burdens.
Or am I missing something?
[savegame attached]
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