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  • #31
    I'll say never quite confidently. It's in the XML

    You cannot have popped a settler at noble level because it's not available. Chieftain and warlord, only. The way they calculate pops is you have a list in the XML for difficulty level, something like
    1: High Gold
    2: High Gold
    3: Low Gold
    4: Low Gold
    5: Scout
    6: Scout
    7: Maps
    8: Maps
    9: Maps
    0: Barbarians

    That would be roughly noble level (I'm probably leaving something out but it's close). It randomly chooses a number, mod 10, and gives you whichever of those 10 that is chosen.

    Look in the xml files if you don't believe me
    <Reverend> IRC is just multiplayer notepad.
    I like your SNOOPY POSTER! - While you Wait quote.

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    • #32
      Maybe they were running a mod or scenario? Or, probably more likely, simply misremembered the level.

      Wodan

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      • #33
        Indeed I can't imagine a mod that would add settlers to the hut pops, so I presume the latter.
        <Reverend> IRC is just multiplayer notepad.
        I like your SNOOPY POSTER! - While you Wait quote.

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        • #34
          Sometimes, the game resets back to the original settings instead of remembering what the last game you played was. I played one game that I thought was on Monarch... I was kicking butt like never before, just cruised to an easy victory, and then when HOF listing came up, it said it was a chieftan game... bummer
          Keep on Civin'
          RIP rah, Tony Bogey & Baron O

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          • #35
            I have popped techs on Noble. So the list must be a bit different from that shown.
            No matter where you go, there you are. - Buckaroo Banzai
            "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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            • #36
              Ah, yes, I didn't include tech on that list, I think tech is one line instead of high_gold ... there might be one more low_gold instead of a maps also, I forget.
              <Reverend> IRC is just multiplayer notepad.
              I like your SNOOPY POSTER! - While you Wait quote.

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              • #37
                Just to clarify - i think my bro played on either cheiftain or warlord (i think the later - but not settler) when he popped a settler.

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                • #38
                  Chieftain definitely has settlers, I don't recall if warlord does or not. Definitely not Noble (the lowest i've ever played).
                  <Reverend> IRC is just multiplayer notepad.
                  I like your SNOOPY POSTER! - While you Wait quote.

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                  • #39
                    Chieftain & Warlords both have settlers and workers. Neither of them are found on Noble+ by default. (And for good reason IMHO)
                    1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                    Templar Science Minister
                    AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                    • #40
                      Excerpts from Civ4HandicapInfo.xml:

                      HANDICAP_SETTLER

                      GOODY_HIGH_GOLD
                      GOODY_HIGH_GOLD
                      GOODY_HIGH_GOLD
                      GOODY_HIGH_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_MAP
                      GOODY_SETTLER
                      GOODY_SETTLER
                      GOODY_WARRIOR
                      GOODY_WARRIOR
                      GOODY_SCOUT
                      GOODY_WORKER
                      GOODY_WORKER
                      GOODY_EXPERIENCE
                      GOODY_HEALING
                      GOODY_TECH
                      GOODY_TECH
                      GOODY_TECH
                      GOODY_TECH


                      HANDICAP_CHIEFTAIN

                      GOODY_HIGH_GOLD
                      GOODY_HIGH_GOLD
                      GOODY_HIGH_GOLD
                      GOODY_HIGH_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_MAP
                      GOODY_SETTLER
                      GOODY_SETTLER
                      GOODY_WARRIOR
                      GOODY_WARRIOR
                      GOODY_SCOUT
                      GOODY_WORKER
                      GOODY_WORKER
                      GOODY_EXPERIENCE
                      GOODY_HEALING
                      GOODY_TECH
                      GOODY_TECH
                      GOODY_TECH
                      GOODY_BARBARIANS_WEAK


                      HANDICAP_WARLORD

                      GOODY_HIGH_GOLD
                      GOODY_HIGH_GOLD
                      GOODY_HIGH_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_MAP
                      GOODY_MAP
                      GOODY_SETTLER
                      GOODY_WARRIOR
                      GOODY_WARRIOR
                      GOODY_SCOUT
                      GOODY_WORKER
                      GOODY_EXPERIENCE
                      GOODY_HEALING
                      GOODY_TECH
                      GOODY_TECH
                      GOODY_TECH
                      GOODY_BARBARIANS_WEAK
                      GOODY_BARBARIANS_STRONG

                      HANDICAP_NOBLE

                      GOODY_HIGH_GOLD
                      GOODY_HIGH_GOLD
                      GOODY_HIGH_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_MAP
                      GOODY_MAP
                      GOODY_WARRIOR
                      GOODY_WARRIOR
                      GOODY_SCOUT
                      GOODY_EXPERIENCE
                      GOODY_EXPERIENCE
                      GOODY_HEALING
                      GOODY_TECH
                      GOODY_TECH
                      GOODY_BARBARIANS_WEAK
                      GOODY_BARBARIANS_WEAK
                      GOODY_BARBARIANS_STRONG


                      HANDICAP_PRINCE

                      GOODY_HIGH_GOLD
                      GOODY_HIGH_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_MAP
                      GOODY_MAP
                      GOODY_WARRIOR
                      GOODY_WARRIOR
                      GOODY_SCOUT
                      GOODY_EXPERIENCE
                      GOODY_EXPERIENCE
                      GOODY_HEALING
                      GOODY_TECH
                      GOODY_TECH
                      GOODY_BARBARIANS_WEAK
                      GOODY_BARBARIANS_WEAK
                      GOODY_BARBARIANS_WEAK
                      GOODY_BARBARIANS_STRONG


                      HANDICAP_MONARCH

                      GOODY_HIGH_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_MAP
                      GOODY_MAP
                      GOODY_WARRIOR
                      GOODY_WARRIOR
                      GOODY_SCOUT
                      GOODY_EXPERIENCE
                      GOODY_EXPERIENCE
                      GOODY_HEALING
                      GOODY_TECH
                      GOODY_TECH
                      GOODY_BARBARIANS_WEAK
                      GOODY_BARBARIANS_WEAK
                      GOODY_BARBARIANS_WEAK
                      GOODY_BARBARIANS_STRONG
                      GOODY_BARBARIANS_STRONG


                      HANDICAP_EMPEROR
                      GOODY_HIGH_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_MAP
                      GOODY_MAP
                      GOODY_WARRIOR
                      GOODY_SCOUT
                      GOODY_EXPERIENCE
                      GOODY_HEALING
                      GOODY_TECH
                      GOODY_TECH
                      GOODY_BARBARIANS_WEAK
                      GOODY_BARBARIANS_WEAK
                      GOODY_BARBARIANS_WEAK
                      GOODY_BARBARIANS_STRONG
                      GOODY_BARBARIANS_STRONG
                      GOODY_BARBARIANS_STRONG

                      HANDICAP_IMMORTAL

                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_MAP
                      GOODY_MAP
                      GOODY_WARRIOR
                      GOODY_SCOUT
                      GOODY_EXPERIENCE
                      GOODY_HEALING
                      GOODY_TECH
                      GOODY_TECH
                      GOODY_BARBARIANS_WEAK
                      GOODY_BARBARIANS_WEAK
                      GOODY_BARBARIANS_WEAK
                      GOODY_BARBARIANS_STRONG
                      GOODY_BARBARIANS_STRONG
                      GOODY_BARBARIANS_STRONG
                      GOODY_BARBARIANS_STRONG


                      HANDICAP_DEITY

                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_LOW_GOLD
                      GOODY_MAP
                      GOODY_WARRIOR
                      GOODY_SCOUT
                      GOODY_EXPERIENCE
                      GOODY_HEALING
                      GOODY_TECH
                      GOODY_TECH
                      GOODY_BARBARIANS_WEAK
                      GOODY_BARBARIANS_WEAK
                      GOODY_BARBARIANS_STRONG
                      GOODY_BARBARIANS_STRONG
                      GOODY_BARBARIANS_STRONG
                      GOODY_BARBARIANS_STRONG
                      GOODY_BARBARIANS_STRONG
                      GOODY_BARBARIANS_STRONG
                      So on Settler and Chieftain you have a 10% chance of a Settler, on Warlords 5%, above that none. Same for Workers.
                      Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                      • #41
                        Nice list. It begs the question (at least to me), how does it change if you pop the hut with a scout vice a warrior (or other non-scout)?

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                        • #42
                          Ah, it was 20 and not 10. That explains why I couldn't seem to get the numbers right...

                          I believe the scout pushes up the number by some fixed amount (3?) so whereas before it was 0..19 it is now 3..22 (or whatever, I don't recall the number) thus eliminating the worst outcomes. I am not sure how it determines "good result" versus "less good result", however.
                          <Reverend> IRC is just multiplayer notepad.
                          I like your SNOOPY POSTER! - While you Wait quote.

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                          • #43
                            Originally posted by Petrus2
                            Nice list. It begs the question (at least to me), how does it change if you pop the hut with a scout vice a warrior (or other non-scout)?
                            You'll never get Barbs (I believe when Barbs come up you get an empty hut instead).
                            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                            • #44
                              Originally posted by Locutus


                              You'll never get Barbs (I believe when Barbs come up you get an empty hut instead).
                              Negative results are re-rolled.

                              Darrell

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                              • #45
                                Correction: when you move onto a goody hut, the game will do ten 'attempts' to pop it. Every attempt it'll randomly select something from the lists I posted above and look if the player/unit in question meets the requirements that may be associated with that outcome (i.e. Scouts can't pop Barbs, you can't get Settlers in OCC, you can only get certain techs from huts so you those should still be available, etc). Only if it fails on all ten attempts you get nothing. So a Scout doesn't necessarily give you nothing if the outcome would otherwise have been Barbs.
                                Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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