Now that would be an elegant solution.
Originally posted by snoopy369
Um, the most efficient way is the way I had it originally. Just have each difficulty with an xml option "iNumBad" and order the goodie results by good->bad, then have the scout generate a num from iNumBad+1 to 20 instead of from 1 to 20...
One roll, guaranteed good result
Um, the most efficient way is the way I had it originally. Just have each difficulty with an xml option "iNumBad" and order the goodie results by good->bad, then have the scout generate a num from iNumBad+1 to 20 instead of from 1 to 20...


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