This goes even more for civ4 than civ3. A barrack would give you 4/3 the strength of the original unit, here it's at best, 20% extra for city attck/defence. Here's how it works for axmen:
1 regular axman = attack value 5
1 city raider axman= city attack 6
both have the 50% meelee advantage, so it stays proportional
break even is after the city has produced roughly 350 shields:
350 shields no barracks
10 axmen => attack at 5 x 10 = 50
340 shields building barracks first
8 axmen => attack at 6 x 8 = 48
Eventually, my city upkeep costs will get high, then I start building barracks as part of my city improvements.
1 regular axman = attack value 5
1 city raider axman= city attack 6
both have the 50% meelee advantage, so it stays proportional
break even is after the city has produced roughly 350 shields:
350 shields no barracks
10 axmen => attack at 5 x 10 = 50
340 shields building barracks first
8 axmen => attack at 6 x 8 = 48
Eventually, my city upkeep costs will get high, then I start building barracks as part of my city improvements.
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