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  • #16
    My recommendation for new OCC players is:
    Small map, Islands (one per civ), high sea level, with many small islands.

    Small map limits how large the AI gets. High sea level similarly limits the available land. One civ per island gives room to grow cultural borders without need for much early defensive unit building. Many small islands gives coastal trade routes.

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    • #17
      You may also want to pick your civ carefully. Some traits may be less useful. Creative, for instance - you really don't need the extra +2 culture in your one city, so you don't benefit from one of Creative's greatest strengths. Whereas others are moreso - in my OCCs I've tried going with a Philosophical civ to pump out Great Scientists with. Academy + lots of settled GS will give you a lot of science.

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      • #18
        I did Elizabeth on an Archipelago map. Philosophical and Financial, and Fishing to start to immediately make use of those 3 commerce coast tiles.

        I considered both Expansive and Charismatic, but coastal starts generally have enough food resources (in my experience) and if I can, in fact, get the Globe Theatre in an OCC, then Charismatic is redundant.
        Click here if you're having trouble sleeping.
        "We confess our little faults to persuade people that we have no large ones." - François de La Rochefoucauld

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        • #19
          You should be able to get the Globe (and I'd definitely recommend doing so). Just decide ahead of time what you want to put in your 5 slots.

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          • #20
            Philo is the best trait.
            Industrious is good.
            Financial is okay.
            Spiritual is okay.

            Expansionist is weak - used to be good, now National Park makes it redundant later in the game.

            Charismatic is very weak.
            Imperialistic is useless.
            Aggressive is useless.
            Protective is useless.

            For OCC wargames - it's a tossup between Cha and Imp. Imp gives you more settled GG's which means more rep beakers. Cha tends to give you higher leveled armies overall and makes it easier to get the ball rolling. I'd say Cha is better.

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            • #21
              Except that one of the few traight combos that aren't present is PHI + IND. Probably because such a combo would be too powerful for normal games and would also be too good an OCC choice.

              I think I'd go with the PHI + FIN leader as the best leader to try an OCC in an unmoded BTS.

              I'd also classify Spi in OCC as weak instead of ok in BTS because of no anarchy in a Golden Age. I'd place it slightly below Exp because the hammer savings on Exp buildings is more than Temples.
              1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
              Templar Science Minister
              AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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              • #22
                I started an OCC game tonight, and discovered that most of the quests will not be completable. On a small/archipelago map, I got both the national sports league and the master blacksmith quests in the early going, and both times they required me to build 5 coliseums or 5 forges.
                Age and treachery will defeat youth and skill every time.

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                • #23
                  I think the new 3.13 patch is supposed to remove the option of giving the human impossible quests.
                  1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                  Templar Science Minister
                  AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                  • #24
                    Yes, I was playing a OCC over the weekend and got the quest where I was supposed to take control of an iron mine deep in Japanese territory. I immediately wrote that one off as an impossibility.

                    In general, though, I think I need to work on my OCC skills. I was trying it as something different for the past week, and never really got off the ground. In my first two, I didn't build enough soldiers and got run over, and in the last one, I was protected well enough but still out-teched. I even try to limit this by playing on smaller maps.

                    Oh, well, back to the drawing board.

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