What it says since it would give us at least a few options on how to react and make the nuclear plant fit in better with the other buildings
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Nuclear Meltdowns should be events
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That would be trivial to mod in thanks to Solver's event modding guide, and iirc you can relatively easily disable nuclear plant meltdowns though I haven't looked at it in a long time.<Reverend> IRC is just multiplayer notepad.
I like your SNOOPY POSTER! - While you Wait quote.
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Re: Nuclear Meltdowns should be events
Originally posted by _BuRjaCi_
What it says since it would give us at least a few options on how to react and make the nuclear plant fit in better with the other buildingsUSA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
The video may avatar is from
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Originally posted by MoonWolf
If so, the event should be triggered by certain factors. A nuclear power plant is very safe as long as the maintenance is kept at a high levelI'm not buying BtS until Firaxis impliments the "contiguous cultural border negates colony tax" concept.
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Originally posted by LzPrst
insolvency...Modern man calls walking more quickly in the same direction down the same road “change.”
The world, in the last three hundred years, has not changed except in that sense.
The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila
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I agree with the OP. The nuclear meltdown scenario is a holdover from the first Civilization, where a nuclear plant had a chance to meltdown when its city went into civil disorder. It appears to have survived into Beyond the Sword more through inertia than anything else. The idea behind it really fits in the random event model more than anything."The nation that controls magnesium controls the universe."
-Matt Groenig
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I hope Firaxians really do read the forums...Modern man calls walking more quickly in the same direction down the same road “change.”
The world, in the last three hundred years, has not changed except in that sense.
The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila
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I like this idea. It would generate real interest and meaning in meltdowns instead of the one-way street we have now. You could have the option to retrofit all nuclear plants to make them safer (at high cost), to do nothing (creating unhappiness/unhealthiness, and possibly resulting in your population demanding a ban on all nuclear plants), or to ban them at the outset (increased happiness, but all nuke plants are immediately destroyed).
One thing we most do, however, is get rid of the silly mechanic that links meltdowns to global warming."Make Haste Slowly."
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