The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
hmm - the enviromental (climate) model of civ4, i guess, isnt too sophisticated. In fact, as the common scenario of cold war times had it, a nuclear war would have been followed by a nuclear winter (caused by dust blown into the atmosphere, darkening the skies). So: No, meltdowns should have no (or rather a "negative") impact on global warming. But for the game´s purposes it doesnt matter all that much - unless a major nuclear war is fought. In the real world, it is not "pollution" that causes global warming, but the emission of greenhouse gases. Radioactivity does not add to it. Thus it shouldnt in the game as well.
Actually, I think it should be tied to the event. For instance, with the "Slave Revolt" event, if you choose the "do nothing" option, then there is the chance that it continues.
With the Meltdown event, if you choose "do nothing" there should be a chance that one of the tiles within the city radius becomes a Desert. The reasoning behind it being that the meltdown will have extended to such a point that the "tile" the plant was in has been significantly damaged by the nuclear waste such that cultivation and whatnot would be impossible.
Contribute to the "global warming" model? Certainly not. Cause realistically irreperable damage? Hell yeah.
Global warming makes the northern areas of Earth colder though.
Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10 I praise you because I am fearfully and wonderfully made - Psalms 139.14a
Also active on WePlayCiv.
Couldn’t they allow this one random event, even if you chose “no random events”? Besides that’s not a standard option, other such options are unbalaced as well.
Modern man calls walking more quickly in the same direction down the same road “change.”
The world, in the last three hundred years, has not changed except in that sense.
The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila
Originally posted by snoopy369
I don't think that's realistic. Way too much work for one extremely minor element in the game.
True. What about my second point. I mean the "no corporations" option isn't balanced as well. A game with random events is now the default game an average game.
Modern man calls walking more quickly in the same direction down the same road “change.”
The world, in the last three hundred years, has not changed except in that sense.
The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila
in the CvGame.cpp there is:
void CvGame::doGlobalWarming()
where are functions responsible for changing terrain into desert(or tundra if you set this).
*i think* it should be possible to code here, so that instead of desert we would have a fallout
Originally posted by MoonWolf
If so, the event should be triggered by certain factors. A nuclear power plant is very safe as long as the maintenance is kept at a high level
Unless built by swedes in which case it may have construction deficiences that allow it to malfunction in very dangerous ways
Or simply lax security that makes it shut down repeatedly for very long periods of time.
Comment