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Nuclear Meltdowns should be events

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  • #16
    But meltdowns shouldn't cause deserts to form, should they?
    "Make Haste Slowly."

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    • #17
      Depends on how bad it is.

      Me.

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      • #18
        hmm - the enviromental (climate) model of civ4, i guess, isnt too sophisticated. In fact, as the common scenario of cold war times had it, a nuclear war would have been followed by a nuclear winter (caused by dust blown into the atmosphere, darkening the skies). So: No, meltdowns should have no (or rather a "negative") impact on global warming. But for the game´s purposes it doesnt matter all that much - unless a major nuclear war is fought. In the real world, it is not "pollution" that causes global warming, but the emission of greenhouse gases. Radioactivity does not add to it. Thus it shouldnt in the game as well.

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        • #19
          Actually, I think it should be tied to the event. For instance, with the "Slave Revolt" event, if you choose the "do nothing" option, then there is the chance that it continues.

          With the Meltdown event, if you choose "do nothing" there should be a chance that one of the tiles within the city radius becomes a Desert. The reasoning behind it being that the meltdown will have extended to such a point that the "tile" the plant was in has been significantly damaged by the nuclear waste such that cultivation and whatnot would be impossible.

          Contribute to the "global warming" model? Certainly not. Cause realistically irreperable damage? Hell yeah.

          Me.

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          • #20
            Global warming makes the northern areas of Earth colder though.
            Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
            I praise you because I am fearfully and wonderfully made - Psalms 139.14a
            Also active on WePlayCiv.

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            • #21
              While I agree that it should be an event, if someone turns off events, Nuclear Plants then become all upside and no downside.

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              • #22
                Good point, CS.

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                • #23
                  Solver,

                  Now the patch is out, what do you think of this idea for your next batch of events?

                  Do-able? Or do you think it changes the core game too much?

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                  • #24
                    Bump.

                    Couldn’t they allow this one random event, even if you chose “no random events”? Besides that’s not a standard option, other such options are unbalaced as well.
                    Modern man calls walking more quickly in the same direction down the same road “change.”
                    The world, in the last three hundred years, has not changed except in that sense.
                    The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

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                    • #25
                      I don't think that's realistic. Way too much work for one extremely minor element in the game.
                      <Reverend> IRC is just multiplayer notepad.
                      I like your SNOOPY POSTER! - While you Wait quote.

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                      • #26
                        Originally posted by snoopy369
                        I don't think that's realistic. Way too much work for one extremely minor element in the game.
                        True. What about my second point. I mean the "no corporations" option isn't balanced as well. A game with random events is now the default game an average game.
                        Modern man calls walking more quickly in the same direction down the same road “change.”
                        The world, in the last three hundred years, has not changed except in that sense.
                        The simple suggestion of a true change scandalizes and terrifies modern man. -Nicolás Gómez Dávila

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                        • #27
                          in the CvGame.cpp there is:
                          void CvGame::doGlobalWarming()

                          where are functions responsible for changing terrain into desert(or tundra if you set this).
                          *i think* it should be possible to code here, so that instead of desert we would have a fallout

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                          • #28
                            Creation of a 'Godzilla' unit tied to the nuclear meltdown? Would need to deploy your army before it destroys your civilization.

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                            • #29
                              Originally posted by MoonWolf
                              If so, the event should be triggered by certain factors. A nuclear power plant is very safe as long as the maintenance is kept at a high level
                              Unless built by swedes in which case it may have construction deficiences that allow it to malfunction in very dangerous ways

                              Or simply lax security that makes it shut down repeatedly for very long periods of time.
                              No Fighting here, this is the war room!

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                              • #30
                                Some say Chernobyl was one of the factors leading to the USSR break up. Also it caused a major hit to relations, particularly downwind.
                                Long time member @ Apolyton
                                Civilization player since the dawn of time

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