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Everytime I use trebuchets to take a city, not a single one of them remains after the seige. Is this programmed in or are the trebuchets just vulnerable?
Originally posted by ahenobarb
Everytime I use trebuchets to take a city, not a single one of them remains after the seige. Is this programmed in or are the trebuchets just vulnerable?
BTW: running BtS.
Siege weapons have been changed in BTS:
Siege units have been tweaked significantly in BTS to aid play balance. Siege Units now have a "Maximum Damage" limit. When a Siege Unit attacks, it may cause damage up to its damage limit before withdrawing. No unit with health below a Siege Unit's damage limit can be attacked by a Siege Unit. Defending Siege Units may still destroy attacking Units.
In addition, some Mounted and Helicopter Units now receive a Flank Attack against Siege Units. When attacking a stack of units containing Siege Units, these special Mounted Units will damage any Siege Units in that stack so long as the Mounted Unit survives Combat. This means that a Mounted Unit with the Flank Attack ability which retreats from combat will still damage Siege Units.
I would guess that this is to reduce the tendency of making stacks of 8 trebs and one or two guard units running around conquering cities.
Yes, it appears they are also a lot more frail. I was attacking with stacks of cataphracts (6-8), macemen (2-4), longbowmen (1-2), supported by 4 trebuchets. However, in capturing around 15 cities only 1 trebuchet ever survived the assault. Each time I had to wait for a new set of trebuchets to be built before moving on.
The opponent didn't have any significant amount of mounted units. I guess they are just bumped up in the damage line for units during seiges.
The city raider promotion for your trebs may help them survive, but 4 trebs in a stack doesn't sound like near enough for a sustained offensive. Unless they're backed up by a steady stream of reinforcements.
Originally posted by ahenobarb
Everytime I use trebuchets to take a city, not a single one of them remains after the seige. Is this programmed in or are the trebuchets just vulnerable?
BTW: running BtS.
This is one of the best things that has happened to Civ4
The biggest imbalance in the original game was the overpowered artillery and trebs were in a league of their own.
To follow on from jvstin’s comment, the no-brainer strategy of sending the artillery into the breach to capture the key fortified positions of a city doesn’t work. Now the human warmonger has to think a bit more
Yep... the days of a stack of 20 cats and a couple of ax man are over
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